awaf12 Posted June 24, 2014 Share Posted June 24, 2014 (edited) Happens only with Marauders. Plane stats get frozen like this: Tried to reload game, waited several weeks - the only thing I can do with the stuck plane is to decomission it. I've already lost 2 mauraders, very annoying. Edited June 24, 2014 by awaf12 Quote Link to comment Share on other sites More sharing options...
awaf12 Posted June 24, 2014 Author Share Posted June 24, 2014 The plane health is 0%, though it's neither destroyed nor "alive". Its status is permanent as "airborne", but it can't be seen on gesoscape. Quote Link to comment Share on other sites More sharing options...
awaf12 Posted June 24, 2014 Author Share Posted June 24, 2014 The glitch keeps happening, those planes cost a fucking massive amount of resources, I can't easily replace them. Makes me want to throw the game away. Quote Link to comment Share on other sites More sharing options...
KevinHann Posted June 24, 2014 Share Posted June 24, 2014 How does that happen? Quote Link to comment Share on other sites More sharing options...
awaf12 Posted June 24, 2014 Author Share Posted June 24, 2014 (edited) [ATTACH]4435[/ATTACH] @KevinHann, I was using squads of 3 planes, during interception flight the plane was damaged but not destroyed. Most of flights are like this - I didn't notice anything unusual that could be the trigger of the glitch. Though 1) most (not all) planes I lost were based in indochina, and 2) all of them were maurader type. I've noticed that planes were broken only when I was browsing interception options, so narrowest time of glitch occurance is somewhere between planes' launch. Save attached, note indochina based mauraders. 111133333.sav 111133333.sav Edited June 24, 2014 by awaf12 Quote Link to comment Share on other sites More sharing options...
zargger Posted June 25, 2014 Share Posted June 25, 2014 I am having this exact same problem. It can occur with any type of interceptor or location. I have my save file I can send if requested. This bug is game breaking, I cannot continue my game until it is fixed. Currently have 3 planes stuck in "airborne", all show 0% health, some fuel and some ammo of varying amounts. They did not die in combat and appeared to return to base as normal. Quote Link to comment Share on other sites More sharing options...
awaf12 Posted June 25, 2014 Author Share Posted June 25, 2014 Could Chris or someone responsible for the programming part confirm they are aware of the glitch ? Quote Link to comment Share on other sites More sharing options...
obsidian_razor Posted June 25, 2014 Share Posted June 25, 2014 I have this same problem. I've had to scrap 3-4 planes already to this glitch, since as mentioned it's the only way to free that hangar space and the planes never come back Quote Link to comment Share on other sites More sharing options...
Chris Posted June 25, 2014 Share Posted June 25, 2014 I'll ask Giovanni to look at it then. Quote Link to comment Share on other sites More sharing options...
KevinHann Posted June 25, 2014 Share Posted June 25, 2014 This sounds like the last serious bug left after 1.07, hopefully we'll have an essentially bug-free version very soon! Quote Link to comment Share on other sites More sharing options...
Giovanni Posted June 28, 2014 Share Posted June 28, 2014 I'm having an hard time trying to reproduce this. Any reliable repro steps? Did the planes only get damaged or did they get to 0% health? Were they all damaged or only one? Any little hint is useful! Quote Link to comment Share on other sites More sharing options...
Jace11 Posted June 28, 2014 Share Posted June 28, 2014 I've lost about 4 or 5 Marauders to this bug. No other types, but I never produced as many of the others. At first I thought it was related to having other marauders under construction, being completed while a damaged Marauder is returning to base etc or relocating but its not. It can happen without any of these things. Almost random, can't see a pattern, send squadron, fight, return, 1 aircraft unavailable. Ill try a few more tests as I have a late game save with tonnes of these planes. Quote Link to comment Share on other sites More sharing options...
Jace11 Posted June 28, 2014 Share Posted June 28, 2014 I have attached a save which reproduced for me this bug every time I autoresolve the next air combat. In this game, many squadrons are airborne, Squadron 4 (intercepting ufo468) has two planes, it will lose one of these to the bug (goes 0% airborne etc) after you autoresolve the next battle where a Fury on the other side of the map destroys its target. So the bugged plane doesn't even have to be in combat... weird... Hope this helps lock it down. TEST2.sav TEST2.sav Quote Link to comment Share on other sites More sharing options...
Giovanni Posted June 28, 2014 Share Posted June 28, 2014 That's exactly what I was looking for, Jace! Thank you very much, now let's extinguish this issue! Quote Link to comment Share on other sites More sharing options...
KevinHann Posted June 28, 2014 Share Posted June 28, 2014 I am curious what was causing it? Perhaps it would help avoid it until a fix comes out? Quote Link to comment Share on other sites More sharing options...
Giovanni Posted June 29, 2014 Share Posted June 29, 2014 This is now fixed! It was a Fury problem, which randomly affected other airborne airplanes. In short, the main UFO ship was destroyed before the (eventual) wingmen it had, causing a mess in reference pointers and damaging random airborne airplanes (alien or human) Quote Link to comment Share on other sites More sharing options...
Brusura Posted July 5, 2014 Share Posted July 5, 2014 (edited) Hello Giovanni I got this bug too, where can I download the patch ( if there is any ) in witch the issue has been fixed? I have xenonauts on steam with last update Thanks EDIT: nevermind found the new release posted the 1st of july Edited July 5, 2014 by Brusura Quote Link to comment Share on other sites More sharing options...
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