Page 1 of 2 12 LastLast
Results 1 to 10 of 14

Thread: Return of the dead solider! (another one for the nice to have list)

  1. #1
    Forum Moderator Max_Caine's Avatar
    Join Date
    Nov 2011
    Location
    Europa
    Posts
    4,418

    Return of the dead solider! (another one for the nice to have list)

    There's been a lot of discussion recently in this forum about our little solider boys, and I was especially intrigued by the discussions on personal attachment and involvement with soliders and training and recruitment. These thoughts lead to me thinking about "so what happens to dead soldiers?". Well, in every other tactical strategy game like xenonauts they get swept into the great digital beyond to compare notes with all the aliens they've sent there already. Would it not be lovely if the soliders that died didn't stay dead? That there was a percentage chance of dead soliders being whisked off by the alien scum and turned into cyborged zombies, that come back and attack the players own troops! Never mind the soliders, could you imagine the shock on a player's face if a solider he had been especially attached to was brought back from the dead to serve the aliens?

    I then went back and read the discussion on palette swaps. Oy vey. And I realised that this idea wasn't going to happen, not without a lot of effort and man-hours that don''t exist. So yeah, put this one on the nice to have pile... possibly for future DLC?

  2. #2
    Commander Sathra's Avatar
    Join Date
    Oct 2011
    Location
    Australia
    Posts
    3,091
    This got brought up before....I think its a no, partly because it doesn't quite fit the game and also because it would involve adding a bunch of extra stuff (namely, the game remembering the dead soldier's stats).

    But having a soldier gunned down on the battlefield doesn't necessarily mean they are dead though. There's a chance they they will be merely horribly wounded.
    Common wisdom proposes that at minimum 60% of the field of engagement should be rubble and/or on fire. As such the munitions budget has been increased 50%. Operations debriefs have shown that 15% is insufficient for current combat requirements.
    Ein jeder Engel ist schrecklich.

  3. #3
    Elected Chryssalid Hugger anotherdevil's Avatar
    Join Date
    Oct 2011
    Location
    New Zealand
    Posts
    1,522
    Quote Originally Posted by Sathra View Post
    There's a chance they they will be merely horribly wounded.
    Ah Sathra, you really have a way of pointing out the positives =]
    "What are you gonna do, talk the alien to death?"
    - James Cameron, on Sigourney Weaver's concern about the use of guns in Aliens

  4. #4
    Beloved Leader Chris's Avatar
    Join Date
    Oct 2011
    Location
    London, UK
    Posts
    6,429
    Yes, it has been mentioned before. It's not a great use of resources though - in terms of programming and art assets it's a bit of a pain, but also lots of people play the game with regular saving to make sure they don't lose many of their best troops. These players would never see any of those zombie soldiers and that makes it a worse idea to implement an alien race like that rather than another conventional one that would appear in everyone's game.
    Chris England - Xenonauts Project Lead
    chris@xenonauts.com
    @GoldhawkInt

  5. #5
    Commander Sathra's Avatar
    Join Date
    Oct 2011
    Location
    Australia
    Posts
    3,091
    And you can always shoot at NPC allies if you want to kill some humans!

    Er...I mean...fight humans in the (possible) special 'Liberation' missions!
    Common wisdom proposes that at minimum 60% of the field of engagement should be rubble and/or on fire. As such the munitions budget has been increased 50%. Operations debriefs have shown that 15% is insufficient for current combat requirements.
    Ein jeder Engel ist schrecklich.

  6. #6
    I honestly thought this game was going to suggest a "Fallen Heroes" room in the base or the medical center, where you can see all the men who have died fighting for Xenonauts..

    Wouldn't that be better?

    edit: Or just some way of remembering them
    Long live the spirit of X-COM.

  7. #7
    Never liked the idea of shooting my own soldiers (in one way or another), man I so hated brainsuckers in X-COM:Apocalypse !

  8. #8
    Beloved Leader Chris's Avatar
    Join Date
    Oct 2011
    Location
    London, UK
    Posts
    6,429
    In the new GUI I want the guy on the Personnel screen to have a tab that lists all the dead troops and when they died.
    Chris England - Xenonauts Project Lead
    chris@xenonauts.com
    @GoldhawkInt

  9. #9
    Quote Originally Posted by Chris View Post
    In the new GUI I want the guy on the Personnel screen to have a tab that lists all the dead troops and when they died.
    That will be a great feature, I suggest avatar, rank, name, age, nationality, missions, kills, as further information to be present on that list, and other cool stats that I haven't thought of.

  10. #10
    Elected Chryssalid Hugger anotherdevil's Avatar
    Join Date
    Oct 2011
    Location
    New Zealand
    Posts
    1,522
    Kills broken down by alien type, and also what killed them (perhaps with a little story? Brain blown out by a plasma cannon shot at close range, ripped apart by a sebilian, etc.)
    "What are you gonna do, talk the alien to death?"
    - James Cameron, on Sigourney Weaver's concern about the use of guns in Aliens

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •