-
Posts
96 -
Joined
-
Last visited
Reputation
10 Good-
I completed a playthrough with the latest experimental build, and I did it without Mag weapons... basically because Mag technology wasn't unlocked at all. I thought I missed something, but after checking the reaserch tree, I realized I had all the six different Alien Plasma Weapons needed. Before reporting it as a bug, I would like to ask you guys: has anyone reached this point of the game and managed to unlock the Mag technology?
-
[v1.5 Stable CANDIDATE 4] Missing Savior Medal
SpikeOnUr6 replied to Piett's topic in Xenonauts Bug Reports / Troubleshooting
I had the same issue. In my case, it was after a terror mission. -
Planisfero mi piace
-
Hey, avrei tanto voglia di aiutarvi adesso che si è nel vivo... purtroppo in questi giorni sono strapieno di lavoro e non ho proprio tempo Vi auguro buon lavoro!!
-
Congratulations Goldhawk! I'm sure this game will be a great success, and, for what it counts, for me it already is!! I hope this will fuel up any new project that you guys have in mind
-
The line of fire system is ruining the game
SpikeOnUr6 replied to SpikeOnUr6's topic in Xenonauts General Discussion
Fair enough. What about this? Will the fix solve also the asymmetry of this situation? http://i.imgur.com/2Xm7RAu.jpg -
The line of fire system is ruining the game
SpikeOnUr6 replied to SpikeOnUr6's topic in Xenonauts General Discussion
Here's a bit of confusion... that's not what I'm criticizing. What I find unbalanced is how the 100% blocking props are sometimes actually blocking the shots, sometimes not... which is not always related to what you wrote (see example of building walls). -
Leeroy Jenkins Pajama armor, rocket launcher
- 64 replies
-
- let's play
- names
-
(and 2 more)
Tagged with:
-
I got Xenonauts in February and at that time there was some discussion going on in the forum regarding the possibility to implement the "shooting around corners". All the "experts" stated that no, it was simply to much work given that the release was set to end of May. I managed to play the game to the end for the first time with V22.5 and I just thought: "Wow, this game rocks! Correcting the few bugs and improving the AI a bit will make this game just great!!" And then... I was absolutely surprised that by V22.6 the developers actually implemented the shooting around corners (with just one month of development left). And I was definitely disappointed to see that it was just some tricks and not a complete feature. Clearly, there was not enough time to develop the system, and this has been confirmed in the last days. The ground combat is now absolutely unbalanced. The AI can calculate where they can shoot from before moving there, while the player must spend TUs and hope that from that spot there's a clear line of fire. The two discussions about the walls behaviour and the symmetry next to the mesas are just two examples of the many more situation where this happens. There's just no fun in playing a game which rules change from instance to instance. If I had the chance to vote, I would definitely choose the previous shooting system, which was: 1- Logic 2- Balanced 3- More similar to the OG
-
Queste due stringhe fanno parte della schermata di briefing per le missioni: questa schermata sarà rimossa (work tracker: "Replace mission briefing screen with objectives pop-up", priorità critica)