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SpikeOnUr6

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Everything posted by SpikeOnUr6

  1. I completed a playthrough with the latest experimental build, and I did it without Mag weapons... basically because Mag technology wasn't unlocked at all. I thought I missed something, but after checking the reaserch tree, I realized I had all the six different Alien Plasma Weapons needed. Before reporting it as a bug, I would like to ask you guys: has anyone reached this point of the game and managed to unlock the Mag technology?
  2. I had the same issue. In my case, it was after a terror mission.
  3. Yes, every time But if it happens only on my pc, that's not a bug.... it's just bad luck
  4. Hey guys, great work on the latest builds! I've just got an endless alien turn and game hanging (save attached). I'm using Skitso's map pack. [ATTACH]5915[/ATTACH] Aut.sav Aut.sav
  5. Hey, avrei tanto voglia di aiutarvi adesso che si è nel vivo... purtroppo in questi giorni sono strapieno di lavoro e non ho proprio tempo Vi auguro buon lavoro!!
  6. Congratulations Goldhawk! I'm sure this game will be a great success, and, for what it counts, for me it already is!! I hope this will fuel up any new project that you guys have in mind
  7. Load this save game and just end the turn. See how the Ceasan shoots through two (two!!) walls. I'm not going to comment further. [ATTACH]3865[/ATTACH] GC_turn.sav GC_turn.sav
  8. Fair enough. What about this? Will the fix solve also the asymmetry of this situation? http://i.imgur.com/2Xm7RAu.jpg
  9. Here's a bit of confusion... that's not what I'm criticizing. What I find unbalanced is how the 100% blocking props are sometimes actually blocking the shots, sometimes not... which is not always related to what you wrote (see example of building walls).
  10. I got Xenonauts in February and at that time there was some discussion going on in the forum regarding the possibility to implement the "shooting around corners". All the "experts" stated that no, it was simply to much work given that the release was set to end of May. I managed to play the game to the end for the first time with V22.5 and I just thought: "Wow, this game rocks! Correcting the few bugs and improving the AI a bit will make this game just great!!" And then... I was absolutely surprised that by V22.6 the developers actually implemented the shooting around corners (with just one month of development left). And I was definitely disappointed to see that it was just some tricks and not a complete feature. Clearly, there was not enough time to develop the system, and this has been confirmed in the last days. The ground combat is now absolutely unbalanced. The AI can calculate where they can shoot from before moving there, while the player must spend TUs and hope that from that spot there's a clear line of fire. The two discussions about the walls behaviour and the symmetry next to the mesas are just two examples of the many more situation where this happens. There's just no fun in playing a game which rules change from instance to instance. If I had the chance to vote, I would definitely choose the previous shooting system, which was: 1- Logic 2- Balanced 3- More similar to the OG
  11. Queste due stringhe fanno parte della schermata di briefing per le missioni: questa schermata sarà rimossa (work tracker: "Replace mission briefing screen with objectives pop-up", priorità critica)
  12. I'm sorry I forgot to take a screenshot, so I'll just explain. In a night mission, a Xenonaut got under fire during the alien turn, without any LOS on the enemy. On my following turn, I launched a flare (guessing the enemy's position) and it landed just one tile away from the alien. Now my soldier had a clear LOS on the enemy but the "visible alien icon" didn't show up - not even in yellow.
  13. Scout crash site, desert tileset. One of the local forces spawned on a sand sack prop.
  14. Scout crash site, middle east tileset. The room (where the cursor is) is unclickable, as well as the roof of the same building.
  15. Nice work! I guess you confused the arrows for Alenium and Alien Alloys... from the image it seems the Alenium explosives are triggered by the alloys, instead of the Alenium research.
  16. I find this absolutely ok: the explosion destroys also the UFO floor. By the way, great work kabill!
  17. Exactly. And so the game would get bad reviews by the many who just don't feel like trying to understand.
  18. Having a different behaviour depending on the fact that a unit is inside a building or outside... well, this is the problem
  19. Just load the save and do nothing else: the game starts directly in the alien turn and crashes. [ATTACH]3698[/ATTACH] Aut.sav Aut.sav
  20. Piccolo errore in un'altra stringa: <Data ss:Type="String"> In consiglio delle regioni che finanzano il progetto ha valutato la tua performance mensile: </Data> Il consiglio
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