Talrea

Stun/ concosion granandes and non lethal weaponry

9 posts in this topic

i know the main way of capturing the enemy is stun batons, but what about stun or flash bang granades,

talking about granades: smoke granades, lays down a smoke area for a few turns (or longer indoors) that hamper acuracy and spotting like smoke effect do now.

the ability to ko as enemy at range longer than point blank even if their only single use items thatneed manufacturing might be good, maybe they can be a early (pre ufo shot down) research angle. eg: specalized explosives?

(not actually sure if their not already in the game, if they are, YEH *hugs granades... (-that might be a bad idea-) *BOOM* )

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Chris has talked about stun grenades, and flashbangs. They will be coming soon last I heard. Or something similar at least.

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i'm guessing that covers incendury granades, incendury missiles too?

ooh will their be ....MINES :)*giggles insanely as she hides a few mines outside a doorway and taunts a alien to try to open it...*

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Haven't heard anything on mines myself. I vaguely recall incendiary some place, but not certain.

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HE packs will be in, nothing on mines yet

Will the HE packs be able to blow through a UFO wall, unlike in X-com where they had to be modded to be able to do so?

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The UFO exterier walls will be indestructable to simulate that you can't breach them with anything less then the weapons your aircrafts are carrying. MEaning nothing you bring in the ground battle will be enough.

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In general terms, having different types of ammo should be better. Won't add to much micro I hope, just like it was in XCOM Apoc.

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