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silenced

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  1. Just got back into it ... first mission, trying to force shoot a wall to destroy it, because of some alien behind ... instant crash. What a nice "Welcome Back". :รพ
  2. By breaching an UFO this way, you will have casualties, sooner or later. I always bring up to 3 machine gunners with my team, on the way on clearing the map they do pretty decent jobs, but they excel when it's about to breach the UFO itself. (Tactics differ with different types of UFO) Use on shield guy to open the door, move him away (time for a prayer here), and then let loose the machine guns. Repeat until everything inside is dead. You can also bring two soldiers with a shotgun in their backpack and clear the UFO this way, after suppressing the enemy. Or put someone behind good cover and let him draw all the reaction fire after opening a door, a pistol and a shield is quite good for that purpose. Later on you can simply smoke them out with stun gas grenades, except the pesky androns of course. Time for a tactics change on your side, seriously!
  3. First post and nothing but ranting? Get down a bit and calm down even more. Which same shit door entry? You can open them manually, you can blast them open with explosives, you can shoot them open with machineguns ... there's nothing boring at this. Aliens die when the UFO crashes, even in Xenonauts. It can even happen that the mission is over on turn one, because of all aliens died. There are also fires and smoke in shot down UFOs. Not everything is intact inside the UFOs. I assume you miss a lot of stuff or just do not realize it. For destroyed walls and secondary entries ... did the original game really have that? I remember holes in the ceiling, yes, but never missing hull parts on the side, if I remember that correctly.
  4. I sometimes think obstacles do not count if not revealed by sight. I sometimes get someone killed by fire and when I move into that direction: How the heck could someone shoot through that solid wall. But then again, the enemy may have been in front of the wall at the time, so, I don't know.
  5. Though I understand your issues, the way you present them is low, very low. Enough internet for today, see you all tomorrow.
  6. There was a similar issue with Avast Anti Virus not long ago, it simply deleted lots of stuff without even telling anyone about. Software that was not even close to having anything suspicious, like several game executables, office executables ... Seems like there's something wrong currently in the 'Security World'.
  7. Wasn't that always the case? Soldiers gets shot by Alien in Alien-Turn -> took damage and got a bleeding wound. -> Alien-Turn ends -> Player-Turn starts -> bleeding damage is applied -> time to stop it.
  8. In IT there is no such thing as coincidence.
  9. Well, simply take your time on every map. The slower you advance the higher your chance to survive. May be a bit boring from time to time, but as soon as one Reaper takes out 2 of your soldiers in the same turn because of you rushed somewhere -> lesson learned.
  10. There will be times when you simply cannot shoot down every UFO, and that's when you will start missing those Terror and Base Building UFOs, and then you will have one terror mission and maybe 2 bases to deal with in the same week, additional to having to defend your own base due to a missed base attack UFO.
  11. Chess That's all I add to this discussion. Although, one more game: 'Battle Isle' from Blue Byte back in the early 90's. I really loved it.
  12. Well. Predator Assault Armor. - MAG-Storm as weapon. - Mindcontrolled. - Shooting into his squad. - Killing 3 of them with one salvo. Yeah I know, bad positioning of soldiers, but sometimes it gets clunky. Made me hit Alt-F4 and take some time off.
  13. Tanks should not be able to misfire shots. Even in the 80's, where the game is placed, they had electronic fire assistance. For example the Russian ZSU-23/4 anti air vehicle could track and hit any airplane in it's range, no matter it's speed. Battle Tanks do hit where the target is, regardless of it's own movement speed and terrain. Should be taken into consideration.
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