Dranak

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About Dranak

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  1. How about a KS reward to get a digital copy of the game's soundtrack?
  2. The in game text also states that it would not be reproducable under battlefield conditions.
  3. @jeffQC1 More cosmetic options are always nice, but they also cost money to develop. Manual crouching was a thing in Xenonauts and it was almost always the correct choice, I felt like it added the illusion of depth more than actual depth. About the only times not to crouch were when you didn't have the TUs, or were not firing a weapon AND were confident they were in a position no alien could shoot at them.
  4. I've had two crashes in my first ten minutes with this build. First time I accidentally murdered a friendly with a LMG, second time I hit an alien with a rifle shot while also suppressing a friendly.
  5. It definitely was not showing up there on that page the other day, but it is now.
  6. Why is a Youtube video I posted two years ago in my sig, and how can I get rid of it?
  7. Valve normally takes around 30% according to the internets.
  8. Drages, I think you are underestimating the amount of work required to add new art assets to the game. You are overlooking balance issues. Yes Goldhawk could easily add things to the game, but balancing/polishing them in a game that was balanced without them also requires additional resources. Modders can put out free content that breaks the game's balance with few repercussions, but a developer is held to higher expectations and can potentially lose sales over putting out shoddy DLC.
  9. Shotguns do allow for some silly tactics in CE though, like standing outside a UFO and reverse breaching (stand outside door, reaction fire things to death when they open it).
  10. Nah, it's a single player game so do whatever makes the game fun for you. I played around a bit with doing all shotguns, don't know if I would do a full run like that.
  11. In the Firaxis XCOM games aliens use the same ammo system as the player, so they have unlimited ammo but need to reload eventually. It rarely comes up, because fights are generally short. This is one of those decisions that conceptually it would make sense for them to have limited ammo, but in practice it would so rarely make a difference in actual gameplay that it wouldn't be worth the time it would take to develop and balance it.
  12. Plenty of us played ironman, both before and after release. If the aliens got limited ammo, they would also probably get a couple reloads, so it would still end up with them having functionally unlimited ammo. This was discussed a couple times during the testing stage, but ultimately the devs decided it would be developing a system that would have minimal impact on gameplay.
  13. There's a button labeled "Game Manual" on the launcher. You should probably skim through it, it'll answer a lot of these questions. Yes. Yes, although cover is not the only thing they care about and it is given different priority by different aliens. As in killing with reaction fire? Yes, that is definitely possible. Generally the player is the aggressor, and thus the one initiating contact, which is a huge advantage even with the threat of reaction fire.
  14. Cover is indeed an important part of Xenonauts, and deaths are nearly inevitable. Soldiers dying is totally okay though, unlike Firaxis' XCOM your soldiers don't gain new abilities and godlike power when they level up, so it's not as disastrous when they lost. The reason aliens just stand there and use reaction fire when you first see them is that this game uses very different mechanics than XCOM, so instead of running to cover and doing nothing until their next turn the aliens are immediately able to use reaction fire (assuming they have enough TUs to do so).
  15. The relatively low level of tech is explained in game. XCOM never developed any advanced tech, it lost while still on ballistic tech. Then ADVENT banned all private weapon ownership, and obviously they aren't sharing their weapons tech. Bradford has a line where he states it's difficult to just find enough ammo/parts to keep their weapons in service since no one manufactures them any more. They also talk about how it took a long time just to get the Avenger operational, and in fact it only becomes fully operational at the end of the tutorial. Honestly, the missions without timers just feel incredibly boring now, especially with a concealment ranger on the team. It allows you to ambush every single group of enemies on the map. It also allows you to sit back and keep all your cooldowns ready (more relevant late game). The justification for timed missions may be a little weak (although as story goes, "the aliens are doing a thing and we have a limited chance to interrupt it" seems sufficient for this sort of game) but mechanically they work well.