Jump to content

Recommended Posts

Posted

A belated thread to discuss the balance in V22 Experimental 5.

The only change to the Geoscape was a pretty major rework to the Autoresolve formula for the air combat - it now takes into account weapon ammo level, combatant health and fuel level (if below 15%). Let us know if it is better than the previous one.

Posted

Something which came up here:

http://www.goldhawkinteractive.com/forums/showthread.php/9788-e22-5-hf-Geoscape-1-Foxtrot-vs-1-Corvette-Autoresolve-100-win?p=107811#post107811

The revised autoresolve calculation seems to have made the chances of winning go up compared with previous builds. Given that the intent seems to have been to simulate negative circumstances, such that for example, a single Condor or Foxtrot with alenium weapons can down a Corvette with no risk of failure. Presumably this is unintentional?

Posted

Looks like I will be completing my V22.5 run with 2 Aerial terror missions, 0 Ground terror missions, 2 Alien base missions (mediums), 0 Base defense missions, ~100 downed UFOs, ~75 crashed UFO missions, 3 landed UFO missions.

I have 3 bases, 2 with battleship-combat ready dropships, all with at least 3 Marauders, and 2 workshops.

Just for comparison with the anticipated experience on Veteran.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...