Caaygun Posted April 23, 2014 Share Posted April 23, 2014 (edited) [ATTACH]3422[/ATTACH] I think I finally managed to pinpoint a rare bug that has been around for many builds, here's the method: 1-Load save. 2-Burst fire on last alien to hopefully kill it, mission ends. 3-Down the small scout ufo with the condor chasing it. 4-Order the dropship without returning to base to the new crashsite it creates. 5-All 3 laser pistols in this mission start with 1 charge, all other weapons, shields, items are recreated and reloaded. Some possible culprits about it: In the first mission (savefile), 1-There is a certain wounded soldier that has a 1 charge laser pistol in his backpack. He doesn't take part in the second mission due to wounds. 2-There is another soldier with a 1 charge laser pistol in backpack. She takes part in second mission. Now I experimented with dropping, reloading, putting in hand these two pistols before killing the final alien but this has no effect. I updated to e22.5 hf + stealth update on steam from 22.4, continued the game from a geoscape save. Edit: The bug also persists into soldier equipment screen sometimes. Laser pistol is with 1 charge. GC4.sav GC4.sav Edited April 23, 2014 by Caaygun Quote Link to comment Share on other sites More sharing options...
Burzmali Posted April 23, 2014 Share Posted April 23, 2014 I can confirm similar problems. I've had soldiers in base with half loaded weapons as well. Quote Link to comment Share on other sites More sharing options...
Chris Posted April 23, 2014 Share Posted April 23, 2014 Nope, I can't reproduce this one in the dev version. Can other people reproduce it using the steps above? Quote Link to comment Share on other sites More sharing options...
Burzmali Posted April 23, 2014 Share Posted April 23, 2014 I can probably scrounge up a save with troops in base with less than full ammo, or on the way to a mission. Quote Link to comment Share on other sites More sharing options...
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