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mod compatibility


Nameless1

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Hi, I've just installed your version of XN for my first playthrough (through steam) but I'm not 100% sure I'm doing the right thing by installing some mods.

I'll make an example: I want to install this mod by JSleezy (http://www.goldhawkinteractive.com/forums/showthread.php/11629-V1-08-Jsleezy-s-Real-Fighter-Portrait-Pack) and in the zip I can see a soldiernames.xml file. Normally, I'd install by overwriting in the default XN directory, but I noticed you also have your soldiernames.xml file in the XCE directory.

So...can I smootly install it the old way, or does it create incompatibilities with\by your XCE?

The same principle for other mods.

Thanks.

PS: also, for example, if I want to alter a value on the gameconfig.xml file, do I have to do it in the default or XCE directory?

Edited by Nameless1
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I'll stand in, as this is up my alley. If you intend to directly modify a xml file yourself then yes you will have to do it from the /xce/ folders in /mods/, as these supercede their compatriot files in /assets/. Please note that only a subset of files from /assets/ are in the /xce/ folder, and this is further complicated by /xcesettings/ and /xcebalance/ which supercede /xce/. To avoid complications in trying to work out which files to alter, the mods you want to use need to be compatible with X:CE's modular mod system as mods which are compatible with X:CE's MMS will supercede the /xce/ files. I and others can help you do this for mods which are not compatible.

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Thanks Max, a lot clearer now. My list of mods isn't huge and some should already be compatible or even modular.

- Skitso's Ultimate Megamix Map Pack 2000 (http://www.goldhawkinteractive.com/forums/showthread.php/10980-V1-09-Skitso-s-Ultimate-Megamix-Map-Pack-2000) [XCE is not mentioned but giving a look at the directories I see no common files with the XCE folders]

- Skitso's improved tile art pack (http://www.goldhawkinteractive.com/forums/showthread.php/12074-Skitso-s-improved-tile-art-pack) [no common files]

- Skitso's improved tile art pack (http://www.goldhawkinteractive.com/forums/showthread.php/10967-V1-07-Skitso-s-Sleek-AI-Turn-%28Removes-Hidden-Movement%29) [no common files]

- Skitsos Improved message sound (http://www.goldhawkinteractive.com/forums/showthread.php/12273-Skitso-s-Improved-message-sound) [no common files]

- Skitso's Sounds of Pain (http://www.goldhawkinteractive.com/forums/showthread.php/12266-Skitso-s-Sounds-of-Pain) [already modular]

- Skitso's Oppressive UI Mod (http://www.goldhawkinteractive.com/forums/showthread.php/10961-V1-07-Skitso-s-Oppressive-UI-Mod) [there are common files, it sas 0.27 compatible but not modular yet and to overwrite files]

- Lore+ (http://www.goldhawkinteractive.com/forums/showthread.php/11814-Vanilla-1-09-Community-Edition-0-26-The-Lore-Project) [it says modular 0.26 compatible]

- Enhanced Crash Sites (http://www.goldhawkinteractive.com/forums/showthread.php/10910-v1-06-X-CE-v0-21-Enhanced-Crash-Sites-%28v1-1-3%29) [modular, recently updated]

- Jsleezy's Real Fighter Portrait Pack (http://www.goldhawkinteractive.com/forums/showthread.php/11629-V1-08-Jsleezy-s-Real-Fighter-Portrait-Pack) [two files in common, soldiernames.xml and soldiernamesfemale.xml, I guess it's not compatible]

- Jsleezy's Real Armors Compilation (http://www.goldhawkinteractive.com/forums/showthread.php/11799-Jsleezy-s-Real-Armors-Compilation) [no common files]

..so maybe the only one not compatible is the second to last one.

PS: which one of /xcesettings/ and /xcebalance/ superced the other?

Edited by Nameless1
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Wahey! My Lore+ mod! I actually have a super mega almost totally up-to-date-just-some-fine-tuning-after-v.15x is-released mod on the Xenonauts Steam Workshop page. When I get to a computer which has my files on it I'll update my Lore+ page here with that mod, as it's totes compatible with CE. That's not to say the Lore+ mod isn't already compatible, just a wee bit older.

EDIT: I have to say, I don't know. I think /xcebalance/ supercedes /xcesettings/. kabill, do you know?

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EDIT: I have to say, I don't know. I think /xcebalance/ supercedes /xcesettings/. kabill, do you know?

I *think* that both of these are in and of themselves modular (i.e. only contain the bits they need to change), so I don't think either does. Indeed, if they had any special treatment as regards mod loading it would block any attempts to mod the same things that are affected by those files. As such, I think they're just treated like normal mods.

(Could well be wrong, mind. It's been a while since I looked at those files. But this seems to make the most sense).

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Wahey! My Lore+ mod! I actually have a super mega almost totally up-to-date-just-some-fine-tuning-after-v.15x is-released mod on the Xenonauts Steam Workshop page. When I get to a computer which has my files on it I'll update my Lore+ page here with that mod, as it's totes compatible with CE. That's not to say the Lore+ mod isn't already compatible, just a wee bit older.

Awesome :) ..I'll wait for you then, and I've also contacted Jsleezy to see if he can render his Real Fighter Portrait Pack compatible\modular with the XCE (hoping he'll respond)

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