Basilisk Posted April 18, 2014 Share Posted April 18, 2014 Hi, so i was playing this game for a while... and it is great Well...yesterday after few beers and some chat with friends which i share the amusement of alternate reality scifi's i got this crazy idea, some sort of "weaker" Extra Terrestrials (which could be absolutely done i suppose) because i want to set this mod into post WWI-war scenario. I am familiar with that the planes were almost wooden coffins armed with some pew-pew stuff which is almost certainly incapable of shooting down current ETs. So i was wondering if there is some way for this "total conversion" or not any advice/help/note will be appreciated. Quote Link to comment Share on other sites More sharing options...
Gazz Posted April 18, 2014 Share Posted April 18, 2014 If it's crazy and it works it's not crazy. =P Why would you want/need to research their stuff when they are "weaker"? How do you keep soldier deaths a game element? Higher enemy count has a good chance of bogging down the game. Item / enemy stats and most graphics can be changed easily but soldier/alien unit animations are a huge hassle so they would probably look the same. Female officers/scientists or *gasp* soldiers were a big no no in that time. Minor change, game-wise... Quote Link to comment Share on other sites More sharing options...
Basilisk Posted April 18, 2014 Author Share Posted April 18, 2014 I do not want them to be weaker than humans, but to be weaker than they are in game right now, becuase to be accurate for example SE.5 max altitude was 5181 m... so UFO's that fly at 16km would be undefeatible... Quote Link to comment Share on other sites More sharing options...
Basilisk Posted June 19, 2014 Author Share Posted June 19, 2014 So... can it be done ? plz respond Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted June 19, 2014 Share Posted June 19, 2014 Yes. Check JATOM and XNT for how other total conversion modders have gone about it. XNT has the longest thread history, so you can watch from start to finish how that TC mod grew and expanded. Quote Link to comment Share on other sites More sharing options...
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