Ziggarius Posted March 23, 2014 Share Posted March 23, 2014 I had Gj_Codepoke stop by my stream tonight, and he recommended I upload this autosave for the ground combat that consisted of a Sebillian being highly passive. I also was able to demonstrate an Invisible Soldier bug that happens when one moves a jetpack equipped soldier from a tile higher than the ground to land on the ground tiles. This is fairly reproduceably and happens frequently when moving multiple jetpack equipped soldiers in succession. What happens is that when you target the ground tile, the soldier is not rendered, what the game is supposed to do is snap your height to the soldiers height which triggers the soldier to be renderable. When the bug happens, this does height snapping does not trigger, and you stay at the "ground" level leaving the soldier in a not-rendered state despite being selectable. Link to twitch highlight of bug in action http://www.twitch.tv/ziggarius/c/3935762 Sebillian Passivity and Invisible Soldier.sav Sebillian Passivity and Invisible Soldier.sav Quote Link to comment Share on other sites More sharing options...
Gijs-Jan Posted March 23, 2014 Share Posted March 23, 2014 Thanks for the upload & the stream! Quote Link to comment Share on other sites More sharing options...
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