Jump to content

[V21 Stable HF 20/03/2014] Invisible Soldier after Jetpack + Sebillian AI Passive


Recommended Posts

I had Gj_Codepoke stop by my stream tonight, and he recommended I upload this autosave for the ground combat that consisted of a Sebillian being highly passive.

I also was able to demonstrate an Invisible Soldier bug that happens when one moves a jetpack equipped soldier from a tile higher than the ground to land on the ground tiles. This is fairly reproduceably and happens frequently when moving multiple jetpack equipped soldiers in succession. What happens is that when you target the ground tile, the soldier is not rendered, what the game is supposed to do is snap your height to the soldiers height which triggers the soldier to be renderable. When the bug happens, this does height snapping does not trigger, and you stay at the "ground" level leaving the soldier in a not-rendered state despite being selectable.

Link to twitch highlight of bug in action http://www.twitch.tv/ziggarius/c/3935762

Sebillian Passivity and Invisible Soldier.sav

Sebillian Passivity and Invisible Soldier.sav

Sebillian Passivity and Invisible Soldier.sav

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...