Chris Posted March 7, 2014 Author Share Posted March 7, 2014 Glad you like the game, TacticalDragon. I think we're probably a bit too close to release to want to add a whole extra wound system into the game now, but it's a nice idea. Maybe we'd have done it if we were earlier in development. Adding customisable difficulty settings would be quite a bit of work. It's probably not too hard from the code point of view but the UI side of things would be quite a bit of work, and I think there's higher priority things we can work on. As KateMicucci points out, you can change most of those things by changing a few values in the text files too. Bulletcatcher - in most situations it is not, but when they are asking for a way to customise how the game plays I'd say it's a valid point to make. Link to comment Share on other sites More sharing options...
TacticalDragon Posted March 7, 2014 Share Posted March 7, 2014 Yep, I understand clearly adding things need balance test and so on. In other hand I been testing 21 Experimental patch and I found Heavy weapons not viable option, 10 bullets is too much in lot of cases. I found that the game turns easy compared with other builds, enemies makes only few shots, alien weapons don't do too much damage (I rush Wolf armor) and Soldier TU gain system 2xCombat its too much. IMHO, I'll reduce TU gain to 1xCombat and cap until 70 to 1x3Combats. Many thanks for your repply. Link to comment Share on other sites More sharing options...
vaultdweller Posted March 7, 2014 Share Posted March 7, 2014 TacticalDragon, your comments make it sound like you're not using the latest experimental build. The current build has TU firing costs as a percentage value, not a flat value. Gaining more TU doesn't increase how many shots you can fire anymore, and that's why the TU cap was raised and growth was accelerated. Link to comment Share on other sites More sharing options...
TacticalDragon Posted March 7, 2014 Share Posted March 7, 2014 TacticalDragon, your comments make it sound like you're not using the latest experimental build. The current build has TU firing costs as a percentage value, not a flat value. Gaining more TU doesn't increase how many shots you can fire anymore, and that's why the TU cap was raised and growth was accelerated. I download the version uploaded in steam V20 Hotfix 08/01/2014 and apply patch V21 Experimental Balance. The resulting game is weird, lot of pistols cost more the snap shot than normal shot and damage is very low (Even if aliens use heavy plasma). Link to comment Share on other sites More sharing options...
kabill Posted March 7, 2014 Share Posted March 7, 2014 I download the version uploaded in steam V20 Hotfix 08/01/2014 and apply patch V21 Experimental Balance. The resulting game is weird, lot of pistols cost more the snap shot than normal shot and damage is very low (Even if aliens use heavy plasma). You want the latest Experimental build before applying the balance patch. That's probably why things are 'weird'. Here's the instructions on how to opt in to the Experimental builds: http://www.goldhawkinteractive.com/forums/showthread.php/5958-Xenonauts-Experimental-Builds-Instructions Link to comment Share on other sites More sharing options...
TacticalDragon Posted March 7, 2014 Share Posted March 7, 2014 You want the latest Experimental build before applying the balance patch. That's probably why things are 'weird'.Here's the instructions on how to opt in to the Experimental builds: http://www.goldhawkinteractive.com/forums/showthread.php/5958-Xenonauts-Experimental-Builds-Instructions Thanks! Link to comment Share on other sites More sharing options...
kabill Posted March 7, 2014 Share Posted March 7, 2014 Just in time for the new Experimental build, in fact! Link to comment Share on other sites More sharing options...
Aaron Posted March 7, 2014 Share Posted March 7, 2014 Just to let you guys know, this balance patch has been superseded by the new experimental build 6 I just released - don't try to install this on top of the new build! Link to comment Share on other sites More sharing options...
Chris Posted March 7, 2014 Author Share Posted March 7, 2014 (edited) Yeah, don't bother with this any more. The Experimental build changes are incorporated into the main Steam Experimental download now. Edited March 8, 2014 by Gauddlike Locking thread so this post remains as the final word. Link to comment Share on other sites More sharing options...
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