Miyuki Posted December 8, 2013 Share Posted December 8, 2013 (edited) So, a light and heavy scouts UFOs appeared and I thought I'd see what happens with 2 Foxtrots and a Condor with autoresolve on the light one. They obviously won, so I thought to try and see what happens if I select new target, as the heavy scout was in range. To my surprise, they had full load of armaments, so I downed two UFOs in one loadout. Edit: Tested a bit further and found that occasionally it does use armaments and shows it as a percentage, same with damage. However, when even two Foxtrots can down a UFO and come out of it with either 100% weapons, or just blank stats, it does raise some eyebrows and is an obvious balancing issue. At best, when 3 scouts appeared close together, I was able to kill all in a single excursion! Edit2: A corsair and 2 Foxtrots that with combined alenium weapons and no laser gatling can damage a landing ship up to 96% but not destroy it, even theoretically. However, autoresolve decided that it was not only OK to defeat the UFO with 0 casualties, but also just fine to destroy the lone interceptor UFO that decided to attack the squadron on its way back to base. Edited December 8, 2013 by Miyuki Quote Link to comment Share on other sites More sharing options...
mainpart Posted January 8, 2015 Share Posted January 8, 2015 air percentage is realy strange in calculation. now it's 1.5 and i have other side - i have 2 foxtrot on mission with 4 alenium missle total that never shot down Cruiser-I no matter how hard i tried to do it in manual battle, yet autoresolve shows slight chance by 22% of winning the battle, so by pressing save/load button i can win the battle automaticaly. Quote Link to comment Share on other sites More sharing options...
Chris Posted January 9, 2015 Share Posted January 9, 2015 This is a very old bug report you've resurrected, but the idea is that the autoresolve is a bit more forgiving than the manual resolve anyway. Autoresolve is an approximation anyway so it'll never be able to completely match what a player can / can't do. Quote Link to comment Share on other sites More sharing options...
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