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mainpart

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Everything posted by mainpart

  1. Attaching links to screenshots. Deployment phase from start proper deployment phase from load
  2. I don't know why but the first time deployment phase of xenonauts goes in visually blindness mode when the only thing player able to see is the small square around dropspace. When i load autosaved game and deployment phase starts again it seems to be more logical than the first attempt - soldiers are able to see the space around them and this of course more proper behaviour. But i think further - if you are coming from air on a vessel you're able to see the block you're landing at, at least. Not the vision field your xenonauts able to see from the landing point. The interior of buildings may remain black but tops and streets should be definitely seen to some point.
  3. I have a soldier that panicked in the air (with jumpsuit). he dropped a weapon but it's nowhere.
  4. air percentage is realy strange in calculation. now it's 1.5 and i have other side - i have 2 foxtrot on mission with 4 alenium missle total that never shot down Cruiser-I no matter how hard i tried to do it in manual battle, yet autoresolve shows slight chance by 22% of winning the battle, so by pressing save/load button i can win the battle automaticaly.
  5. Uploaded screenshot where alien above the mouse) shoot thru wall and did not broke it. A little bit unfair to my soldiers. Also i've succeed in entering the bus from the roof using flysuit. Don't know is it supposed to be so or not. A little bit funny.
  6. [ATTACH]6038[/ATTACH] An attempt to shoot from tank to alien hover vehicle leads to game crash. (also i dunno how it got managed to be inside room - no obvious wall breaks observable) Installed mods - skitso, 0.32 + balance + settings. Deactivated all. No luck. Also enabling skitso maps leads to some string loss - it cannot see "missed" string when shooting in aliens. Only #### appears instead. Quicksave.sav.zip Quicksave.sav.zip
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