StK Posted December 3, 2013 Share Posted December 3, 2013 I think I have an idea of how to go about it: edit it in in the aircraft.xml, change the class in the aircraftweapons.xml of the corresponding weapons and check in the corresponding research and manufacturing files? So my question is, is there anything hardcoded that would stop me from doing it? As it seems to be a bit of work I wanted to ask if someone knows something that would make it impossible from the get go. You know... before i put effort into it. Quote Link to comment Share on other sites More sharing options...
Aaron Posted December 4, 2013 Share Posted December 4, 2013 I have never tried, I doubt it will work though - we have a lot of things hard coded (not ideal but we are stuck with it). Quote Link to comment Share on other sites More sharing options...
outer Posted December 4, 2013 Share Posted December 4, 2013 Curious.. Why didnt you guys use Unity 3D? From what I understand the engine your using is significantly limited in terms of functionality, as if its some throwback from 2003 (although the game dose look nice). Unity would be absolutely perfect for this game. Im rather intrigued as to why such engines as the one Xenonauts is built on are still used when you have things like Unity easily available. Quote Link to comment Share on other sites More sharing options...
StK Posted December 5, 2013 Author Share Posted December 5, 2013 Have to correct a ton of exams this week.. but maybe at the end of the weekend or next week I'll give it a whirrl Quote Link to comment Share on other sites More sharing options...
Gorlom Posted December 8, 2013 Share Posted December 8, 2013 Curious.. Why didnt you guys use Unity 3D? From what I understand the engine your using is significantly limited in terms of functionality, as if its some throwback from 2003 (although the game dose look nice). Unity would be absolutely perfect for this game. Im rather intrigued as to why such engines as the one Xenonauts is built on are still used when you have things like Unity easily available. First coder hired picked the engine. When he left Goldhawk decided to stick with the engine instead of throwing away everything they had done up to that point. Why he picked the diner dash engine? Noone knows, but according to Chris he wasn't any good. Quote Link to comment Share on other sites More sharing options...
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