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[V20e3] My opinion about the actual game state and alien shoot trough ceiling [Video]


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I know this bug is reported already, maybe this video save some time cause you guys dont need

to play yourself to see this bug...

First i want to say its only my opinion about the actual game state. I copied this Thread aswell to the suggestion area cause its a correlated mixed bug/opinion thread.

Alien behaviour:

Most aliens do rush your troups now, only a few stay in ship and take cover. Its funny and challenging, but

i would like that there are behaviour classes for aliens.

Example (Random behaviour with percentage):

- 30-50% chance that aliens are offensive (rushing aliens, aggressive and flank tactics)

- 10-30% chance that aliens are defensive (defensive aliens)

- rest mixed (they just switch betweend defensive and offensive behaviour)

Aliens should react on sight only:

I also still hate that aliens do everytime know where you are, they always look towards the nearest soldier even if they didnt seen em. Aswell they just rush directly towards your troops while they didnt seen your troops before, thats pretty unrealistic. Especially Wraiths (teleport aliens) are totally overpowered now, they just teleport directly in or behind your troups and killing anyone, i dont think its fun at all that they can teleport right into your troups and kill them easily (even Wolf Armour doesnt help if one teleports right near you and shoots you). If you dont want to delete that teleport ability then i suggest that they get less hp and smaller weaponry "pistols" instead of blaster and rifles which kills your troups quite easily. Or maybe set their AP`s to 0 or to a smaller amount after teleport that they cant shoot at you or atleast not 2-3times like now.

- Chrysallids have too much AP`s

- Androns take cover while description says they dont, making them extremely

powerfull cause they hit very often and hard

- Too much camping aliens in commander room in alien bases "8 Androns easily crush your troups"

Maybe be set a maximum? "4 aliens" + "commander"

Geoscape:

- I like they new feature "Airstrike" but it gives you not enough money, doing a crashsite "Large ship for example - normal difficulty" gives you around 190k cash or even more (had one time 240k) + relations + soldier improvement + alien technology + monthly cash income while airstrike gives you only 80k cash.

Airstrike should aswell give you a little bit +relations and +monthly cash income and a bit more instant cash cause you prevented that this alien ship does attack the country/navy ships etc. etc.

Local Forces:

- Very weak

- Very inaccurate

- Dont react realistic, they mostly sit on same position (not even in cover) and if they move then they move

to a stupid position.

In my opinion they should move into corners or atleast into cover cause they are scared but not dumb,

aswell a bit more accuracy so that the situation looks more fun and realistic.

Civilians:

- React very stupid too, mostly sit in open fields not taking cover at all

- Should move towards xenonauts and running away from aliens in a intelligence way "a civilist would run into cover or towards/behind friendly forces and stay then.

Ground Battle:

- Many shots dont count even if they visually hit

- Many shots hit visually but end in a "ground hit" animation

- Suppressed aliens or crouching ones are extremely hard to hit even if they

hit visual. You can shoot them while you are directly near them and still dont hit most time.

- Faster animations "shooting -moving" would make the game look much more nice.

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Your "Ground Battle" comments. Do you find that comments a), b) and c) are all tied together? I.E. A crouched solider/alien is hard to hit, shots don't count if they visually hit, and shots hit visually but end in a ground hit animation?

If you are, that's on purpose. Since v20 a shot can miss, but hit the same tile as a solider/alien. Furthermore, since v20, a bug which had not taken into account that a crouching solider is harder to hit was fixed, so a crouching alien/solider is harder to hit, which in turn means more shots miss, which in turn means shots that miss are more likely to hit the tile the crouching solider/alien is on, but will never hit the crouching alien/solider. This can also happen to standing soliders, but is less likely to happen, because standing soliders/aliens are much easier to hit.

It's been pointed out there is no visual indicator to show that a shot has hit the tile, rather than the solider/alien, and also a request has been made to make it easier to hit a crouched solider/alien.

Edited by Max_Caine
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Maybe i explained it wrong.

which in turn means shots that miss are more likely to hit the tile the crouching solider/alien is on, but will never hit the crouching alien/solider. This can also happen to standing soliders, but is less likely to happen, because standing soliders/aliens are much easier to hit.

It happens very often in the actual Version that even standing units get visually hit but the shot doesnt count at all but still causing suppression sometimes. The indicator is that the shot "visually" hits your target perfectly but the ground tile takes damage which looks extremely unrealistic. Thats inacceptable for "me" cause that would mean most of the time units aiming at enemys feet which is unrealistic too. I would prefer if a shot miss "but passes the targets tile" it will still fly and does not end visual on your target and finally technically on ground.

Maybe this Video shows a lil bit, sorry for my bad english.

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I agree it would be more interesting if the local forces were (either generally or occasionally) stronger such that they played a bigger factor in battles. Right now, 99% of the time they are not much more of an impact than civilians, especially since the aliens get the first turn and generally slaughter/suppress most of them. There are a number of ways they can be buffed, imo.

- better stats

- more aggressive AI

- greater chance of being spawned together and/or in an area without aliens, such that they survive the first round. Maybe this can even be dependent on the type of local forces. E.g., troops in a terror mission tend to all start together in a corner of the map, whereas local farmers with shotguns are more randomly placed

One of my most memorable experiences with local forces was a downed ufo recovery where every round's hidden movement featured lots of ballistic fire and alien shrieks of pain. As I got near the ufo, I found one dead alien, one suppressed alien, and three local forces behind a wall.

As for civilians, I think you overestimate how well people respond to finding their grocery trips turned into shootouts. People do all sorts of odd things when they panic, and frequently their actions put them in greater danger.

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