StellarRat Posted October 11, 2013 Author Share Posted October 11, 2013 (edited) I think the solution to that would just be to give them plenty of ammo..I agree. The aliens already seem to have plenty of magazines on them when I loot their bodies, so, I'm assuming that they wouldn't run out of ammo too often. Edited October 11, 2013 by StellarRat Quote Link to comment Share on other sites More sharing options...
Amaror Posted October 11, 2013 Share Posted October 11, 2013 Just let aliens pick up ammo from alien corpses. Unless your getting absolutly slaughtered (So when it doesn't matter anyway). There are going to be alien corpses when the point is finally reached that aliens would ever run out of ammo. Quote Link to comment Share on other sites More sharing options...
Wraith_Magus Posted October 12, 2013 Share Posted October 12, 2013 Out of curiosity, do you really need to have individual sprites for every combination of alien and gun? Couldn't you just use layered sprites? Anyway, having aliens that have to reload a clip every now and then would be sufficient. Since aliens now use the same ammo clip for every gun, then the notion that they might need to drop their gun and go to pistol is kind of silly. However, that brings up the more obvious answer, that the posters above already alluded to: If they have limited ammo, and an ability to scavenge, why not just let them scavenge the clips, alone? That way, an alien that starts out with a heavy plasma might run low on ammo, and scavenge a clip from the dead noncombatant with a plasma pistol. It would also be neat from a gameplay perspective, since you get paid for missions based almost entirely upon weapons and ammo recovered - recover plasma clips with more ammo, get paid more. It means that you get more money for finishing enemies that still have full ammo, before they get a shot off. (Even with the current fairly low ammo clip amounts they carry, it's still sometimes worth about 15% of the full mission value.) Quote Link to comment Share on other sites More sharing options...
GlyphGryph Posted October 12, 2013 Share Posted October 12, 2013 Out of curiosity, do you really need to have individual sprites for every combination of alien and gun? Couldn't you just use layered sprites? Engine limitation, too late for them to do anything about it, sadly. Quote Link to comment Share on other sites More sharing options...
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