NoxNoctum Posted September 11, 2013 Share Posted September 11, 2013 This was a neat feature in Silent Storm I thought. I'd like to see it implemented in Xenonauts as well if possible, it's just one more thing that adds depth. The way I think it would is basically the longer a soldier/alien has moved the higher the miss chance for anyone targeting that soldier/alien is. Quote Link to comment Share on other sites More sharing options...
Jorboc Posted September 12, 2013 Share Posted September 12, 2013 That's interesting. Giving a dodge % bonus to a soldier who's been running around vs. another who's just standing by the heli? But, the aliens would get it to, wouldn't they? Quote Link to comment Share on other sites More sharing options...
TrashMan Posted September 13, 2013 Share Posted September 13, 2013 I like this. PLUS - maybe being able to define it per weapon - damage bonus/penalty for moving (per weapons) as in, a laser gets a penalty to this as the whole point of laser is to keep the beam focused on a single spot. Which is harder to do on a moving target. Hence, less damage. - reaction modifiers that aren't fixed, rather defined in the weapon files (thus I can give a rifle a 25% bonus if I so want) Quote Link to comment Share on other sites More sharing options...
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