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Increased miss chance for targeting units that have moved


NoxNoctum

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This was a neat feature in Silent Storm I thought. I'd like to see it implemented in Xenonauts as well if possible, it's just one more thing that adds depth.

The way I think it would is basically the longer a soldier/alien has moved the higher the miss chance for anyone targeting that soldier/alien is.

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I like this.

PLUS

- maybe being able to define it per weapon

- damage bonus/penalty for moving (per weapons) as in, a laser gets a penalty to this as the whole point of laser is to keep the beam focused on a single spot. Which is harder to do on a moving target. Hence, less damage.

- reaction modifiers that aren't fixed, rather defined in the weapon files (thus I can give a rifle a 25% bonus if I so want)

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