Jump to content

Recommended Posts

Posted

This was a neat feature in Silent Storm I thought. I'd like to see it implemented in Xenonauts as well if possible, it's just one more thing that adds depth.

The way I think it would is basically the longer a soldier/alien has moved the higher the miss chance for anyone targeting that soldier/alien is.

Posted

That's interesting.

Giving a dodge % bonus to a soldier who's been running around vs. another who's just standing by the heli?

But, the aliens would get it to, wouldn't they?

Posted

I like this.

PLUS

- maybe being able to define it per weapon

- damage bonus/penalty for moving (per weapons) as in, a laser gets a penalty to this as the whole point of laser is to keep the beam focused on a single spot. Which is harder to do on a moving target. Hence, less damage.

- reaction modifiers that aren't fixed, rather defined in the weapon files (thus I can give a rifle a 25% bonus if I so want)

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...