VanPimpbroo Posted September 2, 2013 Share Posted September 2, 2013 I want to make my game have ALL repears for a mod i'm making. Kinda like an aliens thing, but I just want only Repears to show. All the time. How do I define what enemies get shown, and how many per geoscape mission or whatever. It'd be nice to have them spawn with a few humans civs on the same ship too, but thats what I want. anyone? Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted September 2, 2013 Share Posted September 2, 2013 go into assets/ufocontents. The contents of every ufo (i.e. aliens) is stored in there, so you can alter it to your hearts content. Best done with Excel or a spreadsheet program which is compatible with Excel. Ishantil reccomends LibreOffice. Quote Link to comment Share on other sites More sharing options...
WalrusJones Posted September 2, 2013 Share Posted September 2, 2013 The AM_Folders can effect ship-mission spawns, UFO contents is probably what you want. Quote Link to comment Share on other sites More sharing options...
VanPimpbroo Posted September 3, 2013 Author Share Posted September 3, 2013 thanks for the help both of you but can you tell me how I can create my own aliens and I assume I just define the entry into the ships xml right? id like to make a different kind of repears. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted September 3, 2013 Share Posted September 3, 2013 If I didn't have ten minutes before I went to work I'd give you the full run-down, but there's a fair bit of work that goes into making a new alien. Instead, I will point you to a mod by Stinky which has a new alien type, so you can d/l it and learn from that. Quote Link to comment Share on other sites More sharing options...
VanPimpbroo Posted September 4, 2013 Author Share Posted September 4, 2013 lol i cant get this to work, replaced a ton of simple low level ships with just reapers_repears_aggressive using the power point libre u told me to use. Nothing spawned. Not sure what I did wrong.. o well. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted September 4, 2013 Share Posted September 4, 2013 (edited) Well, you can always use a text editor instead. Using notepad++, a caesan light scout would look like this: <Row ss:AutoFitHeight="0" ss:Height="13.5"> <Cell><Data ss:Type="String">2-3 Caesan_NonCombatant_Aggressive</Data></Cell> <Cell><Data ss:Type="String">2-3 Caesan_NonCombatant_Aggressive</Data></Cell> </Row> <Row ss:Index="4"> <Cell><Data ss:Type="String">2-3 Caesan_NonCombatant_Passive</Data></Cell> <Cell><Data ss:Type="String">2-3 Caesan_NonCombatant_Passive</Data></Cell> </Row> <Row ss:Index="6"> <Cell><Data ss:Type="String">2-3 Caesan_NonCombatant_Defensive</Data></Cell> <Cell><Data ss:Type="String">2-3 Caesan_NonCombatant_Defensive</Data></Cell> </Row> You'd want to change it to something like this: <Row ss:AutoFitHeight="0" ss:Height="13.5"> <Cell><Data ss:Type="String">2-3 Reaper_Reaper_Aggressive</Data></Cell> <Cell><Data ss:Type="String">2-3 Reaper_Reaper_Aggressive</Data></Cell> </Row> <Row ss:Index="4"> <Cell><Data ss:Type="String">2-3 Reaper_Reaper_Passive</Data></Cell> <Cell><Data ss:Type="String">2-3 Reaper_Reaper_Passive</Data></Cell> </Row> <Row ss:Index="6"> <Cell><Data ss:Type="String">2-3 Reaper_Reaper_Defensive</Data></Cell> <Cell><Data ss:Type="String">2-3 Reaper_Reaper_Defensive</Data></Cell> </Row> "Passive", "Aggressive" and "Defensive" refer to inital spawning points, as well (I believe) as AI. Edited September 4, 2013 by Max_Caine Quote Link to comment Share on other sites More sharing options...
VanPimpbroo Posted September 7, 2013 Author Share Posted September 7, 2013 hey it worked!! maybe having them set to aggressive only made it not work.. thanks! Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted September 7, 2013 Share Posted September 7, 2013 If you don't have all three "sets", it won't work. You can set "passive" and "defensive"to zero, and set "aggressive" to whatever number floats your boat. Quote Link to comment Share on other sites More sharing options...
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