Ol' Stinky Posted August 27, 2013 Share Posted August 27, 2013 Why not just make it a full 100% chance to absorb from the front and then balance the hp accordingly? Although with 100% absorb chance 120hp's probably fine, that's going to be two attacks most of the time - remember that the shield will absorb any excess damage, so a three-shot burst fire will be completely absorbed by a shield with 1hp. Or at least, that's my experience. Quote Link to comment Share on other sites More sharing options...
Aaron Posted August 27, 2013 Author Share Posted August 27, 2013 New build out guys, but it's mostly fixes so keep the discussion going here - let me know how you find those alien shotguns. Quote Link to comment Share on other sites More sharing options...
Executor Posted August 28, 2013 Share Posted August 28, 2013 One turn, I toss a few stun/flashbang grenades at a Sebillian that spawned near my Chinook. He runs a short distance and a civilian shoots him. Next turn, one of my guys stuns him with his baton and he falls down blue. Yet the civilian keeps shooting at him and kills him. Quote Link to comment Share on other sites More sharing options...
Big Z Posted August 28, 2013 Share Posted August 28, 2013 Forgive my ignorance on the subject (I've only been playtesting since the release of 19c1), but is the current mid-game combat balanced around seizing alien plasma weaponry, or is doing so considered glitch abuse since the implied accuracy penalties from using alien weapons are non-existent? Quote Link to comment Share on other sites More sharing options...
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