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Ground Combat Balance Discussion V19 Stable Candidate 1


Aaron

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Why not just make it a full 100% chance to absorb from the front and then balance the hp accordingly? Although with 100% absorb chance 120hp's probably fine, that's going to be two attacks most of the time - remember that the shield will absorb any excess damage, so a three-shot burst fire will be completely absorbed by a shield with 1hp. Or at least, that's my experience.

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One turn, I toss a few stun/flashbang grenades at a Sebillian that spawned near my Chinook. He runs a short distance and a civilian shoots him. Next turn, one of my guys stuns him with his baton and he falls down blue. Yet the civilian keeps shooting at him and kills him.

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Forgive my ignorance on the subject (I've only been playtesting since the release of 19c1), but is the current mid-game combat balanced around seizing alien plasma weaponry, or is doing so considered glitch abuse since the implied accuracy penalties from using alien weapons are non-existent?

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