kabill Posted August 17, 2013 Share Posted August 17, 2013 Noticed this on one of the new Light Scout maps (I assume it's new, anyway - I've not seen it before): In the middle of the image, you can see a 2x2 black square where a hedgerow once was. That space was impassible. This happened elsewhere as well. Looks like there's no ground set underneath them. Quote Link to comment Share on other sites More sharing options...
HTH82 Posted August 17, 2013 Share Posted August 17, 2013 Yeah - got that too - a caesan blasted away at the hedgerow and kept removing it (to get at the soldier that was hiding behind it). i could shoot back through these black areas, but i kinda looks a bit... off... Quote Link to comment Share on other sites More sharing options...
Aaron Posted August 27, 2013 Share Posted August 27, 2013 This should be fixed now - was an issue with how damage states were handled for otherwise indestructible tiles. Quote Link to comment Share on other sites More sharing options...
billion Posted August 27, 2013 Share Posted August 27, 2013 for better way you should do lower level tiles that can not be destructed. so when you shoot ground tile it damaged, then heavy damaged, then destroyed(dissapiers), but instead of see a black hole it will be a "zero level tile" just one pixel lower then ground tile. and the color of it might be grey, brown or other. as you wish. in this way anything can be destroyed and there will be no black holes Quote Link to comment Share on other sites More sharing options...
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