HTH82
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[v19.7 Ground Combat] Farm Map Bug
HTH82 replied to kabill's topic in Xenonauts Bug Reports / Troubleshooting
Yeah - got that too - a caesan blasted away at the hedgerow and kept removing it (to get at the soldier that was hiding behind it). i could shoot back through these black areas, but i kinda looks a bit... off... -
Hey. two things about this flight capable armor - sentinel? there are two kinda strange habits if have been watching... first: they kinda like to try to land on top of other soldiers - looks like the autopath script has some nasty S&M habits that need clearing... second: a soldier decided to land inside a cruiser a just did so - completely unobstructed (or at least aware) by the fact that theres an ufo roof in the way... greetings
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oh sorry - browsing through dozens of forum entrys is not my forte - didnt realize that there was.
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a logical expansion to fighting aliens with stun grenades and stuff would be to use a tool to improve chances. How about this one? http://en.wikipedia.org/wiki/M79_grenade_launcher in Xenonauts we´re talking about a military unit fighting some real nasty enemies - using grenade launchers shouldnt be that off, should it? one could use standart explosives, smoke grenades, stun grenades and more. however - i accept that there are some difficultys involved with programming a grenade launcher since it wouldnt be using a normal shot trajectory but a ballistic arc which would need to be calculated through a lot of things - to stop in the midst of the arc if an obstacle, a ceiling for example, gets hit. I´m no programmer myself (what language are you using by the way? ) but i think it should be workable. all the parts - like the throwing arc - are there in other parts of the game. one would think that these parts can be copied, slightly adapted and misappropiated for this purpose.
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as i was hunting a scout ufo (with two fighters escort), the game crashed on me. i was using a Fox and two condors as interceptors. i was clicking on the autoresolve button when the game deserted on me. got a windows message "xenonauts.exe funktioniert nicht mehr" Problemsignatur: Problemereignisname: BEX Anwendungsname: xenonauts.exe Anwendungsversion: 0.0.0.0 Anwendungszeitstempel: 51fc07d0 Fehlermodulname: xenonauts.exe Fehlermodulversion: 0.0.0.0 Fehlermodulzeitstempel: 51fc07d0 Ausnahmeoffset: 00288a3f Ausnahmecode: c0000417 Ausnahmedaten: 00000000 Betriebsystemversion: 6.1.7601.2.1.0.256.1 Gebietsschema-ID: 1031 Zusatzinformation 1: 472b Zusatzinformation 2: 472b602a60f31d3460ebaf77b67345ae Zusatzinformation 3: 2796 Zusatzinformation 4: 2796dd8b8c02f19717af63accc87b003 these crashes are a quite annoying and persistent issue throughout all game versions so far - is there any progress on getting a fix on them?
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V19 Experimental Build 6 available!
HTH82 replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
hey. just got to try the new release. the game still crashes on air combat - not everytime though. i got to more or less instantly rely on the autoresolve feature cause these air combat scenes get old real quick. game crashed on one of the earliest 3-ufo combinations. a... was ist called medium? the second ufo typ you get anyway - with two sidekicks, beeing attacked three of mine. these air combat crashes are a bit annoying - any idea on when these get adressed? -
V19 Experimental Build 5 available!
HTH82 replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
oh good. thx. i think i saw some mentioning about changes in the chance to hit calculations - allthough i dont really remember the details. i must have been mistaken then. whatever. i cant wait for the bugs to be straightened out - the game is quite promising. in one of my earlier trys i had researched the alien plasma stuff to the point where some research entry said that it can be modified to be used by humans. i was wondering why the stuff didnt appear in the soldier equip screen. any suggestions on that? did i miss something? -
V19 Experimental Build 5 available!
HTH82 replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
i tried this experimental build and found something amiss right at the first ufo mission - the chance to hit has gone down SEVERELY! when i had in earlier builds a chance of 40% (which isnt good but enough) with an AR on single shot - i now have a freaking useless 1%... even sniper rifles have been reduced to garbage since they improve the chance at the same range to merely 3%... i dont really know what you guys are thinking - but geting close enough to actually have a chance to kill something with these chances is outright impossible. i suggest rethinking that issue. -
i stumbled over an similar error to this one - allthough not in xenonauts - the game in question was be neverwinter online. i fixed it by turnung off "anisyntropische filterung" (german word - having trouble remembering the english phrased right now"). dont know if its related - or if its just my hardware giving me a hard time though. I´m using win7 x64 an AMD 8320 CPU asrock 970 extreme 4 mainbord and an ASUS Geforce 280 OC 8 GB DDR RAM (3 ? must be getting old...) hope this helps.
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a question out of curiosity - was anyone able to recreate the bug? any ideas whats going on so far?
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will do next time - it doesnt seem like i can rename the this thread
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https://www.dropbox.com/s/0p6tzpjwzdynhn6/Xenonauts.7z dont reaslly remember which one is the recent savegame - so i just upped the whole content of the savegame folder.
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appears random to me however - if you give me your email adress i´ll send you my savegame - dont know if that woud recreate the error, but it cant hurt to offer.
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hi there. i wanted to report on constant application frezing - i´m using the recent steam version since its been unlocked (the desura updater kept bluescreening my system) dont know whats wrong though - doesnt matter if in battlescape or in geoscape - it just stops working - there is no error message displayed - i have to use the task manager to kill the game. i already looked for some kind of log in the game dir - but to no avail. i hope you can fix the issue cause i cant wait to be able to play it for real instead of stumbling over one bug after another...