WalrusJones Posted June 26, 2013 Author Share Posted June 26, 2013 (edited) Might be worth having a look at the various mission xml's (and maybe ufocontents folder) so players have the time to try out various weapon builds. Its very fast progression in vanilla atm.I greatly extended the game progression in my mod for two reasons: I love the ground combat, so being able to fight more combats doesn't sound bad to me. Also lets you expand more easily. The other reason was that there were a few complaints that the switchover was too fast between the Fighter and Heavy Fighter eras. Now you can see how my mod (which was originally just a ground combat rebalance) became the monster it is today. My mod is also going to make things take longer as well, and make ground combat more complex in a way that hopefully benefits the player, while giving you more things to do in geoscape. Now... I just need to upload this first release. Edited June 26, 2013 by WalrusJones Quote Link to comment Share on other sites More sharing options...
Boroski Posted July 9, 2014 Share Posted July 9, 2014 Billion years later and still no mod you have disgraced yourself Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted July 10, 2014 Share Posted July 10, 2014 Actually I think that I see some of this weapons in a Walrus mod long time ago. I wish that this mod bring back to life one day. Quote Link to comment Share on other sites More sharing options...
Sentelin Posted July 10, 2014 Share Posted July 10, 2014 (edited) Billion years later and still no modyou have disgraced yourself There was version of this mod for v18 but when all fuss about experimental branch started (v19 and forward ) it was put on "hold".However Walrus is MIA for sometime now (since December),so future of mod is uncertain ......By the way are you being sarcastic or just rude ? Edited July 10, 2014 by Sentelin Quote Link to comment Share on other sites More sharing options...
jupilerke1967 Posted July 10, 2014 Share Posted July 10, 2014 i played this mod way back and it was fun and good but with the fuss off v19 a lot off mods and idea's where dropped Quote Link to comment Share on other sites More sharing options...
Boroski Posted July 11, 2014 Share Posted July 11, 2014 (edited) There was version of this mod for v18 but when all fuss about experimental branch started (v19 and forward ) it was put on "hold".However Walrus is MIA for sometime now (since December),so future of mod is uncertain ......By the way are you being sarcastic or just rude ? Sarcastic Overshooting things is a good indication of that, but enought of that. Is there any way to add the soviet weapons you see the local militia/military use in the asia as an alternative for the current western ones? I want to have a mix of western and eastern weapons in my squads according to their country of origin. I have managed to loot some but every time after the mission they go right into the storage and I can't put them into my trooper's inventory or use it ever again. Edited July 11, 2014 by Boroski Quote Link to comment Share on other sites More sharing options...
jupilerke1967 Posted July 11, 2014 Share Posted July 11, 2014 just look up the ak47 line in items and there set it to unlimited Quote Link to comment Share on other sites More sharing options...
Boroski Posted July 16, 2014 Share Posted July 16, 2014 just look up the ak47 line in items and there set it to unlimited Awesome, thanks. Quote Link to comment Share on other sites More sharing options...
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