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Boroski

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About Boroski

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  1. Boroski

    Tutorial - how to add a new weapon.

    Yes thanks for all the help, good lord this has been the most frustrating modding project I have ever taken. There were a number of things that went absolutely nuts in the game that I didn't post about here, which took about two-three reinstalls of the game due to the persistence of the problems. I also just got the 7,62x39mm ammo added to the game and working too. Truly, this is a great day for Rodina.
  2. Boroski

    Tutorial - how to add a new weapon.

    Yep, that was missing and I have no idea why. Everything seems to be working at the moment but I'm still waiting for this game to collapse on itself.
  3. Boroski

    Tutorial - how to add a new weapon.

    Alright I got it working. But guess what; Now majority of sounds don't work. All I have done is add lines of code that don't mess up with others, seriously I have been really careful with that. Yet this happens. How is this possible? How the hell a handful of lines of code, separated from others with one empty line, can fuck up the functionality of the game so royally? So for one last time, help me with this shit. What did I do wrong? stuff added: sounds_gc.xml <Sound name="Weapon AK Single" volume="1.0" group="1" comment=""> <Wave>audio/sfx/weapons/Weapon_AK_Single.ogg</Wave> </Sound> <Sound name="Weapon AK Burst" volume="1.0" group="1" comment=""> <Wave>audio/sfx/weapons/Weapon_AK_Burst.ogg</Wave> strings.xml <Row ss:AutoFitHeight="0" ss:Height="135"> <Cell><Data ss:Type="String">weapon.ak47</Data><NamedCell ss:Name="_FilterDatabase"/></Cell> <Cell ss:StyleID="s68"><Data ss:Type="String"><font face="fonts/arial.mvec"\><b>Avtomat Kalashnikova 47:</b>"Avtomat Kalashnikova 47" first developed in the Soviet Union by Mikhail Kalashnikov. Due to it's rugged design, AK47 is incredibly reliable and sturdy weapon, capable of going weeks in the field without maintenance. This weapon uses the powerful 7.62x39mm round that has twice the stopping power than the 5.56x45mm NATO round, which is known to have trouble penetrating even a brick. AK47 is incredibly reliable and deadly weapon suited for all situations. It is without a question, the greatest assault rifle in the world. Range: 20Damage: 40 KineticSuppression: 25 Single / 80 BurstMitigation: 0Ammo Capacity: 30 shotsReaction Modifier: 1xFire Modes:- 28%% TU 45 Acc x 1 shot- 40%% TU 80 Acc x 1 shot- 55%% TU 130 Acc x 1 shot- 60%% TU 45 Acc x 10 shots</Data><NamedCell ss:Name="_FilterDatabase"/></Cell> </Row>
  4. Boroski

    Tutorial - how to add a new weapon.

    Well I got the weapon description, stats and increased burst fire working, but the sounds don't work. Sounds.xml <Sound name="Weapon AK Single" volume="1.0" group="1" comment=""> <Wave>audio/sfx/weapons/Weapon_AK_Single.ogg</Wave> </Sound> <Sound name="Weapon AK Burst" volume="1.0" group="1" comment=""> <Wave>audio/sfx/weapons/Weapon_AK_Burst.ogg</Wave> </Sound></Sounds> and the two files in the audio/sfx/weapons/ are named "Weapon_AK_Single.ogg" and "Weapon_AK_Burst.ogg" is there a specific bitrate and frequency the audio files have to be rendered on?
  5. Boroski

    Tutorial - how to add a new weapon.

    Well atleast that worked.
  6. Boroski

    Tutorial - how to add a new weapon.

    Are you now talking about replacing the files in the game directory or putting them into a mod .zip file because the latter doesn't work 100% of the time it seems. I literally just made a zip file in the mod directory with the modinfo.xml and the items.xml with the ak47 set to "unlimited" and it absolutely, positively, doesn't work.
  7. Boroski

    Tutorial - how to add a new weapon.

    Even with those fixes it still does absolutely nothing. I don't care what you do with those files, borrow them all you want. Just make this work please. I have recreated this mod following this tutorial step-by-step for three times now and billion little adjustments and changes. Nothing seems to work. here's the broken mod with the latest "fixes" https://www.dropbox.com/s/9wet4rvs5jm9hcg/AK47%27S%20FOR%20EVERYONE%21.zip
  8. Boroski

    Tutorial - how to add a new weapon.

    Yeah still no luck. Okay seriously can you do me a favour and make this mod for me, I give up. I don't know what the fuck is wrong with this, I've done everything by the books. I just want this goddamn mod to work, I got a friend who also wants this. https://www.dropbox.com/s/9wet4rvs5jm9hcg/AK47%27S%20FOR%20EVERYONE%21.zip
  9. Boroski

    Tutorial - how to add a new weapon.

    I misunderstood this then. I thought all that was needed were the starting and ending lines and your weapon stuff in the middle. I'm fixing the files right now. *edit* Yeah, nope. Still nothing. I copied unmolested files, copied the "AK47" stuff from the violated ones into the unmolested ones, fixed the folder directions (I think. It's weapons/ballistic right?) and packed all into the .zip file. https://www.dropbox.com/s/9wet4rvs5jm9hcg/AK47%27S%20FOR%20EVERYONE%21.zip Good thing I've done some visual basic in my time or my eyes would have melted by now.
  10. Boroski

    Tutorial - how to add a new weapon.

    Still nothing.
  11. Boroski

    Tutorial - how to add a new weapon.

    Hey, I followed your tutorial to make AK-47 with 30 round magazine, increased damage, increased suppression, custom sounds and ammo. However I failed to make it work (the weapon doesn't appear in the equip screen at all) and I am not sure where I went wrong. I'd appreciate your help on this matter.
  12. Sarcastic Overshooting things is a good indication of that, but enought of that. Is there any way to add the soviet weapons you see the local militia/military use in the asia as an alternative for the current western ones? I want to have a mix of western and eastern weapons in my squads according to their country of origin. I have managed to loot some but every time after the mission they go right into the storage and I can't put them into my trooper's inventory or use it ever again.
  13. Billion years later and still no mod you have disgraced yourself
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