Skribbles Posted June 20, 2013 Share Posted June 20, 2013 Hey! Not sure if I'm somehow building in an unusual manner or whether this is already being addressed, but right now the aircraft weapon scaling feels a bit frustrating. One full barrage of tier 2 (Alenium) Missiles/Torpedoes seems to completely destroy anything less than Corsairs (or is it Landing Ships?) which prevents you from being able to make money/get alien resources from ground missions in order to build the tier 3 aircraft that can even somewhat stand up to tier 3 UFOs. I couldn't seem to go back and trade out Alenium weapons for Sidewinder/Avalanche (which may have been a bug), but even if I could it would have felt like a really bad solution. I'd honestly really rather have more options in the dogfighting screen to control my rate of fire or intensity of aggression so I could choose how to fight the ships I encounter on the fly with either the intention of destroying them or forcing them to crash. Quote Link to comment Share on other sites More sharing options...
Sathra Posted June 20, 2013 Share Posted June 20, 2013 The ships being 'Destroyed' are probably all Fighters or Heavy Fighters, which don't create crash-sites. The game does slow down around about Landing Ship era. It picks up again about Cruisers I think. Quote Link to comment Share on other sites More sharing options...
smoitessier Posted June 20, 2013 Share Posted June 20, 2013 heavy bomber also are 'destroyed' leaving no ground missions, they look quite big on the air combat and it's unrealistic that they can't be recovered Quote Link to comment Share on other sites More sharing options...
Sathra Posted June 20, 2013 Share Posted June 20, 2013 When the Xenopedia reports for them show up properly it gets explained. Simple answer? They're flying bombs. Quote Link to comment Share on other sites More sharing options...
Skribbles Posted June 20, 2013 Author Share Posted June 20, 2013 Ah, that makes sense. I do agree that the game gets a bit slump-y in this area then, as I find myself gaining resources almost exclusively from Terror Sites. Quote Link to comment Share on other sites More sharing options...
Waladil Posted June 20, 2013 Share Posted June 20, 2013 By "Heavy Bombers," do you guys mean Strike Cruisers? The one that's basically a Cruiser but with an odd curve at the bottom? I did always wonder why they never had a crash site. If they were one big bomb... that'd be a heck of a Strike, all right. Quote Link to comment Share on other sites More sharing options...
lennard Posted June 20, 2013 Share Posted June 20, 2013 I seem to recall discussion about fighter/heavy fighters leaving crash site a while back. I think the plan was to leaving recoverable crash sites but no ground missions. Don't know if this is still the case. Quote Link to comment Share on other sites More sharing options...
Sathra Posted June 20, 2013 Share Posted June 20, 2013 You're meant to get the datacore from them, and as a result get the research pop-up after you kill one. Should be relatively simple to add an alloys gain after that works I guess. Quote Link to comment Share on other sites More sharing options...
Aaron Posted June 21, 2013 Share Posted June 21, 2013 We do need a better way of telling the player when they have shot down a non-crash site UFO what's happening. The simplest way is probably to show a popup message immediately after the air combat saying: " The following items were recovered from the crashed UFO: 1 x Bomber Datacore 20 x Alien Alloys " I'll put this on the my todo list. Quote Link to comment Share on other sites More sharing options...
smoitessier Posted June 21, 2013 Share Posted June 21, 2013 Yeah that sounds good By "Heavy Bombers," do you guys mean Strike Cruisers? The one that's basically a Cruiser but with an odd curve at the bottom? I did always wonder why they never had a crash site.If they were one big bomb... that'd be a heck of a Strike, all right. No the Heavy bomber comes after the strike cruiser, and it's a little smaller then a corvette if i recall. Talking about strike cruisers.. what is that thing, it always seems to escape to space after i destroy it, do they not have a ground mission? What is their purpose? they seem so close to the cruiser, my first impression is I'd prefer to see dreadnoughts that are different over these imo Quote Link to comment Share on other sites More sharing options...
Sathra Posted June 21, 2013 Share Posted June 21, 2013 That's the one that's a huge bomb (Strike Cruiser). They don't have ground missions but they shouldn't escape to space after being destroyed. That's a bug. What does this Heavy Bomber look like? Disc with a long spine sticking out the side? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.