Sathra Posted June 21, 2013 Share Posted June 21, 2013 I use 'vault' teams. Shield + carbine/shotgun pairs. Takes a while to be really effective (STR requirements) but when they get experienced its damned effective. The number of times I've been able to charge an alien with the shield guy (absorbing any reaction fire) then crouch and move the assault up to burst fire or throw a grenade for a quick kill is steadily increasing. I also find it fun. Quote Link to comment Share on other sites More sharing options...
Aufklarer Posted June 21, 2013 Author Share Posted June 21, 2013 I use 'vault' teams. Shield + carbine/shotgun pairs. Takes a while to be really effective (STR requirements) but when they get experienced its damned effective.The number of times I've been able to charge an alien with the shield guy (absorbing any reaction fire) then crouch and move the assault up to burst fire or throw a grenade for a quick kill is steadily increasing. I also find it fun. All of this while your gun group is suppressing with overwhelming firepower I hope! Quote Link to comment Share on other sites More sharing options...
Sathra Posted June 22, 2013 Share Posted June 22, 2013 Nope. The Vault teams move out with maybe 1 rifleman to support them (modded game so 10 soldiers). They basically run towards where the the UFO is, or where I think it is, with the shield facing in the probable direction of any fire. I find they can deal with nearly any alien (or group) they find, with use of smoke and grenades. If a group is too heavy or numerous for them to deal with, I pull back, bring in more troops then advance again. Quote Link to comment Share on other sites More sharing options...
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