Korpah Posted June 18, 2013 Share Posted June 18, 2013 (edited) so in this update the Foxtrot has 2 instead of 4 hard points (which is in my opinion better)but ones in combat the Foxtrot will carry the 2 missiles you selected, but also 2 sidewinder missiles, which is a bug i think cause the foxtrot has only 2 missile hard points, these missiles will fire in combat and do damage, but these missiles cannot be changed when loading up new missilesedit: added a screenshotdownload link cause the attached doesn't show it very wellhttp://rapidshare.com/files/3648547921/xenonauts%202013-06-18%2016-37-42-94.jpg Edited June 18, 2013 by Korpah Quote Link to comment Share on other sites More sharing options...
Sathra Posted June 18, 2013 Share Posted June 18, 2013 Known issue. Its a UI problem so the MiG has to have 4 missiles. Quote Link to comment Share on other sites More sharing options...
Korpah Posted June 19, 2013 Author Share Posted June 19, 2013 Known issue. Its a UI problem so the MiG has to have 4 missiles. you shure its a UI problem? the xenopedia mentioned that the foxtrot has 2 missile hardpoints (not 4) so i think on the technical side the foxtrot still has 4 hardpoints it just shows 2 in the aircraft layout Quote Link to comment Share on other sites More sharing options...
Sathra Posted June 19, 2013 Share Posted June 19, 2013 Its the Air Combat UI I'm talking about. Its set for either 4 missiles or 2 missiles and a cannon. Setting it for 2 missiles would look strange/cause a crash. Quote Link to comment Share on other sites More sharing options...
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