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[v19-Experimental/hardpoints Foxtrot] from 4 to 2 hardpoints but it carries 4 missile


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xenonauts 2013-06-18 16-37-42-94.jpg



so in this update the Foxtrot has 2 instead of 4 hard points (which is in my opinion better)

but ones in combat the Foxtrot will carry the 2 missiles you selected, but also 2 sidewinder missiles, which is a bug i think cause the foxtrot has only 2 missile hard points, these missiles will fire in combat and do damage, but these missiles cannot be changed when loading up new missiles

edit: added a screenshot

download link cause the attached doesn't show it very well
http://rapidshare.com/files/3648547921/xenonauts%202013-06-18%2016-37-42-94.jpg

xenonauts 2013-06-18 16-37-42-94.jpg

577e7cb359505_xenonauts2013-06-1816-37-4

Edited by Korpah
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Known issue. Its a UI problem so the MiG has to have 4 missiles.

you shure its a UI problem? the xenopedia mentioned that the foxtrot has 2 missile hardpoints (not 4) so i think on the technical side the foxtrot still has 4 hardpoints it just shows 2 in the aircraft layout

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