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[V8.5 Ground Combat] Loading Ground Combat Saves Causes Other Issues


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Hi there - been following for a while but pre-ordered this week and now stuck into V8.5. Awesome game :)

Right then, having saved and then loaded a ground combat mission, I finished the mission and noticed two things (as well as the mission state restarting and not being saved, already reported elsewhere):

1. The top line of buttons in the geoscape no longer work and so to access base layout, research, etc I needed to click on the base itself and then use the tabs within the base view to navigate around. Annoying but fairly minor.

2. Completed a further ground mission by killing all the aliens but when trying to finish a third I found that the ability to complete the mission by holding the control room for five turns no longer works. Combined with the UFO being against the edge of the map, and I expect at least one alien hiding in the back section, the mission couldn't be finished.

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1. I think that's the 'tabs inactive' bug making a return. If clicking on the 'create new base' then right-clicking to cancel it makes the tabs work again, it is the 'tabs inactive'.

2. Reported. http://www.goldhawkinteractive.com/forums/showthread.php?514-V-8.5-Ground-Combat-UFO-placed-at-the-edge-of-the-map. Your suspicion is probably right, I've had the same thing happen.

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For anyone struggling with 2, you can identify where the aliens are in the inaccessible section by changing to the targeting mode and looking for which tile it turns red on. Assuming you have enough rockets or grenades the blast damage can be used to kill the aliens you can't see...

Sathra - should holding the control room for 5 turns be enough to win or do you need to hold the whole ufo?

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That would be my guess for the countdown, and the start screen does say 'hold ufo for 5 turns' rather than hold control room after all.

And yes the cursor goes red when you move over an alien in the shroud in the back of the ufo, was so happy I'd found a way round the end of map issue I didn't think to report it as a separate bug...

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