kwm1800 Posted April 15, 2013 Share Posted April 15, 2013 It seems flashbag/smoke does not work on aliens anymore, or am I missing something? Quote Link to comment Share on other sites More sharing options...
GizmoGomez Posted April 15, 2013 Share Posted April 15, 2013 Flashbang grenades spit out suppression, making the aliens unable to reaction fire and lose half their TUs on their next turn. Smoke grenades spit out smoke (duh), and that smoke can stun them if they spend too much time in the smoke. It also (main purpose) greatly reduces the accuracy of anyone caught in it, and the accuracy of someone shooting at someone in smoke. Stun grenades are what you're looking for. They're a mite underpowered (in my opinion) at the moment, but they'll be your best bet. Also, stun rods can be used to capture a live alien, although I've not used them yet and don't know how they'll work out. Quote Link to comment Share on other sites More sharing options...
Sathra Posted April 15, 2013 Share Posted April 15, 2013 Flashbangs can also stun aliens. Can take a few though, and they're pointless to use against leaders or less than really close range. Oh, and rocket launchers. Not all the time, but an indirect hit can stun as well. Quote Link to comment Share on other sites More sharing options...
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