svidangel Posted January 2 Share Posted January 2 On terror missions civilians in otherwise no danger will path straight into and through poison clouds (not ones that were dropped on them) and die. It's a little frustrating since I don't think we have a way to get rid of the poison smoke. Quote Link to comment Share on other sites More sharing options...
Kouki Posted January 6 Share Posted January 6 On 1/2/2025 at 4:02 PM, svidangel said: On terror missions civilians in otherwise no danger will path straight into and through poison clouds (not ones that were dropped on them) and die. It's a little frustrating since I don't think we have a way to get rid of the poison smoke. Thanks for the report! Yeah I don't think we have the AI set to evade harmful terrain effects yet (I think they won't evade fire either), improving the AI is one of the things we have planned out and hopefully we get to to work on it as soon as the more urgent bugs are out of the way 1 Quote Link to comment Share on other sites More sharing options...
svidangel Posted January 6 Author Share Posted January 6 Yeah, kind of a coder-centric approach, and given that I don't know how the code works... I wonder if it might work to have the pathing route through hazardous effects be 0.00001 higher than normal tiles. If you make sure to set all display values to integers, and just use the double (or whatever) value for pathing, then it might lead to units not naturally pathing though hazards without working with the AI too much. And would help prevent Xenonauts from preferentially choosing to immolate themselves at every possible chance. =P Quote Link to comment Share on other sites More sharing options...
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