Quartermaster Posted December 14, 2011 Share Posted December 14, 2011 Whenever I change the object type to 'cover prop' or 'large prop' it changes the PathScore on the form to 1. If I type in 0 leave, look at a different state of the spectre, and then come back it changes it back into a 1. Not sure if this actually is affecting how they are displayed on the map, but it makes it more confusing when I'm trying to familiarize myself with the tools. Quote Link to comment Share on other sites More sharing options...
Chris Posted December 14, 2011 Share Posted December 14, 2011 Hmmm, yeah this should be set to 0 I think. I'll look at it in a bit more detail tomorrow. I think the templates date from before we implemented Pathscore so the two may not integrate properly. Quote Link to comment Share on other sites More sharing options...
Quartermaster Posted December 14, 2011 Author Share Posted December 14, 2011 To add to this, Pathscore values on Custom object types is confusing. When I had it set to 0 a soldier could walk all over it, but if it is set to 1 then it function like a wall on the SW side of the tile. This is when the Custom object has no orientation. This is a bit different than what the wiki suggests is the correct value. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.