Conductiv Posted June 30, 2024 Share Posted June 30, 2024 out of bounds: small non-command room top floor in the alien base had a broken wall that allowed the MARS to drive out of the map. in some sort of black void alien activity during player turn. crashed UFO missions Secton engineer moved during the players turn, triggered on reveal by a soldier occurance is rare, no idea how to reproduce. happened only once so far, but I have seen this bug in video's of the experimental build crashed UFO missions Sectons ignore the suppressed condition, performing overwatch fire while the suppressed icon is above its head. happened while the soldier was moving after a knife attack command on the bridge of a abductor. also occured in the engine room of a destroyer while ging a shotgunner a attack command and he had to turn 180 degrees occurance is rare, no idea how to reproduce Quote Link to comment Share on other sites More sharing options...
Chris Posted June 30, 2024 Share Posted June 30, 2024 2 hours ago, Conductiv said: out of bounds: small non-command room top floor in the alien base had a broken wall that allowed the MARS to drive out of the map. in some sort of black void alien activity during player turn. crashed UFO missions Secton engineer moved during the players turn, triggered on reveal by a soldier occurance is rare, no idea how to reproduce. happened only once so far, but I have seen this bug in video's of the experimental build crashed UFO missions Sectons ignore the suppressed condition, performing overwatch fire while the suppressed icon is above its head. happened while the soldier was moving after a knife attack command on the bridge of a abductor. also occured in the engine room of a destroyer while ging a shotgunner a attack command and he had to turn 180 degrees occurance is rare, no idea how to reproduce Thanks. I imagine I can fix the first bug fairly easily but for the other two we really need save games. Quote Link to comment Share on other sites More sharing options...
Conductiv Posted June 30, 2024 Author Share Posted June 30, 2024 1 hour ago, Chris said: Thanks. I imagine I can fix the first bug fairly easily but for the other two we really need save games. savegame of the ignore suppression: auto_groundcombat_turn_11_start-204.json sequence of events: move camila Gomez (rifleman) up the teleporter she is closest to, she will be facing the UFO wall. turn her 180 degrees, she will see an officer and a secton move her 1 tile away from the officer, hugging the UFO wall. throw electro grenade at the base of the central computer hitting herself, the secton and officer, suppressing all. move Jie Tailin (assault) up the same teleporter, switch to knife (not turning the soldier) knife the officer (again not turning the soldier before) after knifing the officer, knife the secton. I repeated this exact set of actions from this save, managed to recreate the ignore on the 7th try. did also get a similar outcome when the secton went berzerk after knifing the officer. but the notable thing here is that the attack triggers on the move towards the secton, rather then on the mental break. as I did the exact same thing 7 times to get a single repeat, its as consistent as the weapon damage/attack rolls on that officer. hope this helps find the cause 1 Quote Link to comment Share on other sites More sharing options...
Kouki Posted July 1, 2024 Share Posted July 1, 2024 9 hours ago, Conductiv said: savegame of the ignore suppression: auto_groundcombat_turn_11_start-204.json sequence of events: move camila Gomez (rifleman) up the teleporter she is closest to, she will be facing the UFO wall. turn her 180 degrees, she will see an officer and a secton move her 1 tile away from the officer, hugging the UFO wall. throw electro grenade at the base of the central computer hitting herself, the secton and officer, suppressing all. move Jie Tailin (assault) up the same teleporter, switch to knife (not turning the soldier) knife the officer (again not turning the soldier before) after knifing the officer, knife the secton. I repeated this exact set of actions from this save, managed to recreate the ignore on the 7th try. did also get a similar outcome when the secton went berzerk after knifing the officer. but the notable thing here is that the attack triggers on the move towards the secton, rather then on the mental break. as I did the exact same thing 7 times to get a single repeat, its as consistent as the weapon damage/attack rolls on that officer. hope this helps find the cause Thanks a lot for the save and detailed reproduction steps. We were able to make the bug happen on our end following the steps you provided. This bug has long eluded us and we'll make sure this'll get fixed! 1 Quote Link to comment Share on other sites More sharing options...
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