Emily_F Posted June 8 Share Posted June 8 If you look at the picture, the crosses mark some areas that I can't move troops onto. There are a couple of others behaving the same (all inside the UFO). auto_groundcombat_turn_6_start-510.json Quote Link to comment Share on other sites More sharing options...
Emily_F Posted June 8 Author Share Posted June 8 The selected soldier can't move through the squares in front of him, and the route-planner takes him around as shown Quote Link to comment Share on other sites More sharing options...
Emily_F Posted June 8 Author Share Posted June 8 Here is another example. God knows what's going on here lol. It looks like the teleport pad from level 2 is showing in level 1, but I can't make matey go up there. Also of note, this mission is really struggling and janky but there is no excessive use of system resources. Quote Link to comment Share on other sites More sharing options...
Kouki Posted June 10 Share Posted June 10 On 6/9/2024 at 1:25 AM, Emily_F said: If you look at the picture, the crosses mark some areas that I can't move troops onto. There are a couple of others behaving the same (all inside the UFO). auto_groundcombat_turn_6_start-510.json 3.9 MB · 0 downloads Yeah, it's a problem with the way the battleship ufo's hull was setup, we'll get it fixed Quote Link to comment Share on other sites More sharing options...
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