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[v4.0.0 ground combat] Stun Baton hit chance seems very low


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I know melee weapons are no longer 100% hit, rather 60% modified by target reflexes, but anecdotally it doesn't seem to behave as I would expect. I had my soldier standing next to a low-health Secton and tried to stun it. Missed. Again. Again. So I cheated and refilled the time bar. Miss. Miss. Miss. Only on the 7th attempt did my stun baton connect and stun the alien. I don't know what the reflexes of a Secton are, and how the math works out for hit probability, but 14% hit rate seems lower than I think it should be.

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6 minutes ago, SoftwareSimian said:

I know melee weapons are no longer 100% hit, rather 60% modified by target reflexes, but anecdotally it doesn't seem to behave as I would expect. I had my soldier standing next to a low-health Secton and tried to stun it. Missed. Again. Again. So I cheated and refilled the time bar. Miss. Miss. Miss. Only on the 7th attempt did my stun baton connect and stun the alien. I don't know what the reflexes of a Secton are, and how the math works out for hit probability, but 14% hit rate seems lower than I think it should be.

That's interesting. I'd actually noticed something similar when testing a day or two back but I'd chalked it up to chance.

The hit chance SHOULD be what's printed on the cursor, so maybe I'll give it a more thorough test and check what the numbers being rolled are.

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30 minutes ago, Chris said:

That's interesting. I'd actually noticed something similar when testing a day or two back but I'd chalked it up to chance.

The hit chance SHOULD be what's printed on the cursor, so maybe I'll give it a more thorough test and check what the numbers being rolled are.

I also noticed this.  Out of 8 attempts only one hit (on the first mission).

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