a_beorning Posted February 13, 2013 Share Posted February 13, 2013 In a windowed (not fiullscreen) mode, button "return to battlefield" is not so far from system "closeWindow" button. It is so easy to exit game reflexively when player, accustomed to multi-windowed applications, want only to close soldier's inventory screen... Аnd it's so annoying to fight the same unsaved battle again. Some (not all) programming systems allows to intercept closeWindow event and ask user if (s)he "really want to exit unsaved game (yes/no)". Is it possible for Xenonauts? Quote Link to comment Share on other sites More sharing options...
Chris Posted February 13, 2013 Share Posted February 13, 2013 I don't know, but we'll be redoing the soldier inventory screen to be a pop-up window rather than a full-screen window so it shouldn't be an issue in the full game. Quote Link to comment Share on other sites More sharing options...
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