Skitso Posted May 3, 2024 Share Posted May 3, 2024 (edited) As @Chris told us in his latest monthly update: "Sound Design: Last month we brought an experienced sound designer onto the team to work on the game audio, as earlier in development we hadn't had the time and funds to give it the attention it deserved. Audio is sometimes an unappreciated part of game development, as the benefits of good sound effects can be quite subtle but are nonetheless very important." So Goldhawk is going to revamp some (all?) existing sound effects and also add some new ones while they are at it. This is of course very exciting, so let's make a list of sounds we want added or improved. Remember that UI and alien units sounds are already on the list. Needs better sfx: Human injury and death sounds Weapon sounds Needs new sfx: UFO ambiance (low frequency humming around and inside UFO's) Alien base ambiance (low frequency humming or something eerie and alien) Panicing units' screaming and crying Alien machinery proximity sfx (like abduction tubes, teleports, terror bombs etc.) Psionic effect sounds (mesmerize, psionic triangluation etc.) Edited May 3, 2024 by Skitso 3 Quote Link to comment Share on other sites More sharing options...
Skitso Posted May 7, 2024 Author Share Posted May 7, 2024 Needs new sfx: Units falling under suppression might also need sfx. Berserking needs some yelling I wouldn't mind a few more biome specific ambience sfx 1 Quote Link to comment Share on other sites More sharing options...
Chris Posted May 9, 2024 Share Posted May 9, 2024 Thanks. Yeah, I'll note this down. Lots of good suggestions there. 1 Quote Link to comment Share on other sites More sharing options...
Skitso Posted July 16, 2024 Author Share Posted July 16, 2024 Needs new sfx: Ufo activity blips could have a small ping sound Needs better sfx: Skyhawk launch sfx (as in helicopter sound instead of a jet) 1 Quote Link to comment Share on other sites More sharing options...
DFish Posted July 17, 2024 Share Posted July 17, 2024 (edited) Weapon sounds definitely feel very weak right now. They should be pretty loud and bassy. I always mod my games so they sound as immersive as possible. Edited July 17, 2024 by DFish Quote Link to comment Share on other sites More sharing options...
Skitso Posted July 20, 2024 Author Share Posted July 20, 2024 Needs better sfx: Terror mission ambience doesn't make much sense atm. with some car horns etc. normal calm city soundscape. Should have people screaming, alarm sounds, explosions etc. instead. Quote Link to comment Share on other sites More sharing options...
Skitso Posted July 24, 2024 Author Share Posted July 24, 2024 (edited) Needs new sfx: Meaty "critical hit" sound effects when inflicted damage is greater than 175% (or something) of the base damage. Add also big puff of red mist and additional blood splat particles. Edited July 24, 2024 by Skitso 1 Quote Link to comment Share on other sites More sharing options...
Skitso Posted February 27 Author Share Posted February 27 (edited) Sound for loading completed in loading screen. Sound for Xenonaut dying. Not speaking of death screams, but a dramatic UI sound like in JA2 for example. Unique sounds for mantid (currenty same with secton) Last enemy unit alive and not found could make a sound (with camera centering) once a turn to make it easier to pinpoint it's location. Not a SFX, but changing to a different, more alien/sinister BGM for the duration of AI turn would be cool. Edited February 27 by Skitso Quote Link to comment Share on other sites More sharing options...
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