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[3.10 tactical] Ufo hull illumination logic broken


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In the first image you can see how at night, the ground around the ufo is not illuminated correctly. The ufo hull is also partly in shadow and partly illuminated with no logic.

In the second image you can see two shadows from the UFO hull. One nice, smooth drop shadow and another odd, darker one that looks like it shouldn't be there.

Screenshot_20240501_121246_YouTube.jpg

Screenshot_20240501_121732_YouTube.jpg

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On 5/1/2024 at 5:20 PM, Skitso said:

In the first image you can see how at night, the ground around the ufo is not illuminated correctly. The ufo hull is also partly in shadow and partly illuminated with no logic.

In the second image you can see two shadows from the UFO hull. One nice, smooth drop shadow and another odd, darker one that looks like it shouldn't be there.

Screenshot_20240501_121246_YouTube.jpg

Screenshot_20240501_121732_YouTube.jpg

Sorry for the delayed response. Yeah, that is indeed a bug with how the shadows are setup on the UFO, what's happening is the UFO basically has its own drop shadow setup in it plus the shadow generated from the world overlapping with each other. We'll get it fixed

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2 hours ago, Kouki said:

Sorry for the delayed response. Yeah, that is indeed a bug with how the shadows are setup on the UFO, what's happening is the UFO basically has its own drop shadow setup in it plus the shadow generated from the world overlapping with each other. We'll get it fixed

Thanks Kouki. Did you register the other issue too, where at night (first image) the LOS doesn't update correctly under UFO hull? Tiles adjacent to the UFO are always darkened, as if nobody is looking at it. Also, the UFO hull illumination is inconsistent and doesn't follow any logic at night. As you can see, I have multiple units facing the UFO, but the front door area is dark, whereas the top part of the hull is brightly illuminated.

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On 5/7/2024 at 7:31 PM, Skitso said:

Thanks Kouki. Did you register the other issue too, where at night (first image) the LOS doesn't update correctly under UFO hull? Tiles adjacent to the UFO are always darkened, as if nobody is looking at it. Also, the UFO hull illumination is inconsistent and doesn't follow any logic at night. As you can see, I have multiple units facing the UFO, but the front door area is dark, whereas the top part of the hull is brightly illuminated.

Yup, we're looking into it. Not sure when we can get a patch out for it but presumably somewhere around milestone 4.

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