Outsidethief1 Posted February 29 Share Posted February 29 (edited) Post: Description: I was playing a ground mission, and the game crashed to the desktop console declaring "Out of Memory." What Happened: Regular round, was not actually doing anything at the time of the crash, just ran out of memory. I tried it twice, and the same result randomly after a period of a few minutes in ground combat. It crashed due to the same cause. Further information: Not sure about re-creation aside from on my PC. May be related to the "Resolve Layers" attachment here. Attached saved game as well. (Quick Save) Do not use mods. Use triple-screen Nvidia Span. 5760x1080 on a RTX 2070 Super. Regards, OT resolve_layers.log quick-301.json display.json Edited February 29 by Outsidethief1 Quote Link to comment Share on other sites More sharing options...
Kouki Posted March 1 Share Posted March 1 16 hours ago, Outsidethief1 said: Post: Description: I was playing a ground mission, and the game crashed to the desktop console declaring "Out of Memory." What Happened: Regular round, was not actually doing anything at the time of the crash, just ran out of memory. I tried it twice, and the same result randomly after a period of a few minutes in ground combat. It crashed due to the same cause. Further information: Not sure about re-creation aside from on my PC. May be related to the "Resolve Layers" attachment here. Attached saved game as well. (Quick Save) Do not use mods. Use triple-screen Nvidia Span. 5760x1080 on a RTX 2070 Super. Regards, OT resolve_layers.log 7.8 MB · 0 downloads quick-301.json 1.92 MB · 0 downloads display.json 468 B · 0 downloads Thanks for the taking the time to register and posting a bug report. If you don't mind can you upload the output.log file? It should be in the Logs folder, which is in the same directory as your Saves folder. It'll help us a lot in understanding the cause of the crash, thanks! Quote Link to comment Share on other sites More sharing options...
Outsidethief1 Posted March 1 Author Share Posted March 1 5 hours ago, Kouki said: Thanks for the taking the time to register and posting a bug report. If you don't mind can you upload the output.log file? It should be in the Logs folder, which is in the same directory as your Saves folder. It'll help us a lot in understanding the cause of the crash, thanks! Hello, Sorry about that, it looks like my PC stores game files in two locations. Found it in C:\Users\****\Documents\My Games\Xenonauts 2\Logs output.log.2 should be the one associated with the crashes but include the others in the case. output.log.2 output.log output.log.1 Quote Link to comment Share on other sites More sharing options...
Outsidethief1 Posted March 1 Author Share Posted March 1 Hello, I managed to reproduce it on a different tactical map just now. As attached. Regards, OT output.log 1 Quote Link to comment Share on other sites More sharing options...
Outsidethief1 Posted March 1 Author Share Posted March 1 I play the map for some time before each crash; it's like I am leaking memory. 1 Quote Link to comment Share on other sites More sharing options...
Outsidethief1 Posted March 1 Author Share Posted March 1 I caught this from Console, with a screen capture just before it bailed on me. 1 Quote Link to comment Share on other sites More sharing options...
Outsidethief1 Posted March 1 Author Share Posted March 1 55 minutes ago, Outsidethief1 said: I play the map for some time before each crash; it's like I am leaking memory. Never mind, it happened 2nd round on another map, guys. output.log Quote Link to comment Share on other sites More sharing options...
WhoCares Posted March 4 Share Posted March 4 Got the same issue. Quote Link to comment Share on other sites More sharing options...
Outsidethief1 Posted March 4 Author Share Posted March 4 (edited) Hello, I can consistently reproduce this crash by misclicking on the tiles adjacent to my xenonauts after scrolling to them. Kind Regards, OT Edited March 4 by Outsidethief1 Quote Link to comment Share on other sites More sharing options...
Kouki Posted March 5 Share Posted March 5 Thanks for the responses! We've made a fix for this bug that should be included in the next patch we'll be releasing 1 Quote Link to comment Share on other sites More sharing options...
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