Chris Posted November 29, 2023 Share Posted November 29, 2023 This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although note they have slower load times and worse performance than normal builds due to the extra logging they contain! This is a patch for our recent Milestone 2 update that attempts to address some balance issues, and fix a few bugs. Balance / Gameplay Changes: Soldiers once again only drop their Primary weapon if they Panic. VIP should now start under the player's control on the Extract VIP missions. Starting funding increased by $500k on all difficulties except Commander. Base monthly funding increased by ~10% per region, which increases the post-expenses monthly income by ~20% at the start of the game. Monthly funding multipliers for Recruit difficulty have increased from 1.2x to 1.25x, and have decreased from 0.9x to 0.8x for Commander difficulty (so funding remains similar to the current build on Commander). Alien weapons recovered from the battlefield now award 1 Alloy each instead of 2 Alloys, and the Alloys awarded from capturing UFOs have been reduced by 20%. Scout UFO now awards slightly more Alenium when captured. Bugfixes: Attempted to fix a display bug that could occur if players have two monitors, and have their second display set as their primary monitor in Windows. Fixed the UI not updating correctly if you switch a HEVY out of the Primary slot, causing the new weapon to display like it was loaded with HEVY ammo. Zombies (and other units that are immune to stun damage) now display a "0" above their heads when they would normally suffer stun damage. Quote Link to comment Share on other sites More sharing options...
Komandos Posted December 4, 2023 Share Posted December 4, 2023 On 11/30/2023 at 12:15 AM, Chris said: Alien weapons recovered from the battlefield now award 1 Alloy each instead of 2 Alloys, and the Alloys awarded from capturing UFOs have been reduced by 20%. Does this mean that xenonautic engineers are now spending 1 Alloys to produce one weapon? (Since the volume of Alloys in the weapon is now equal to: 1) Quote Link to comment Share on other sites More sharing options...
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