Chris Posted December 15, 2023 Share Posted December 15, 2023 On 12/13/2023 at 9:33 PM, GIraaa said: @Chris any luck with implementing suggestion number 3? Please stop tagging me in this thread - there's lots of people making suggestions in lots of different places and I do my best to stay on top of it all, but I've got a lot of different things to manage and work on so my time is limited. It's not fair on other forum posters who are also making suggestions to send me notifications about one particular thread (or it'll just encourage everyone to tag me in every thread, which I definitely don't want either). Anyway, which number 3 are you referring to? Several people have posted lists of suggestions in this thread at this point. 3 Quote Link to comment Share on other sites More sharing options...
CompoTheSmoggie Posted December 15, 2023 Share Posted December 15, 2023 Can I suggest, to give the development milestones some longevity with playing, to extend the frequency of UFO's in the game to extend beyond the current limit of around 300 days? There's research and manufacture items out there in the game that, because of the drop-off at the back end of the game, all you're having to do is manufacture alien alloys and alenium to manufacture them, but there's no real UFO threat to test them afterwards. I'm at day 400 now and just skipping through the days on the fastest speed making alien alloys and alenium for the exosuit, I never previously had enough alien alloys and alenium for and for what? The aliens have vanished. Quote Link to comment Share on other sites More sharing options...
GIraaa Posted December 16, 2023 Author Share Posted December 16, 2023 I was referring to the original number 3: Quote Link to comment Share on other sites More sharing options...
Chris Posted December 17, 2023 Share Posted December 17, 2023 19 hours ago, GIraaa said: I was referring to the original number 3: Thanks for clarifying. Unfortunately that's probably not a feature we'll end up implementing, as it would be a LOT of work to write a player AI that can handle a mission with anywhere near the competence of a decent player (particularly if the mission isn't just a straightforward deathmatch). It would certainly be cool to see, but it wouldn't be worth the development resources. 2 Quote Link to comment Share on other sites More sharing options...
GIraaa Posted December 20, 2023 Author Share Posted December 20, 2023 Alright, thanks for replying, please consider it as a DLC add-on in the future, I'm willing to pay, and I bet other players would too Quote Link to comment Share on other sites More sharing options...
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