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[V1.28b - Ground Combat] Civilian AI


Zach

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Regular crashed UFO site. Some civilian with a rifle was super gung ho and actually managed to live and inflict a ton of damage on a couple aliens within a couple turns.

But then he ran right into the crashed UFO, knowing there were 3 aliens in it. He died right away.

Anyhow, maybe they should try and preserve their life more... and their time units. They usually just run around, back and forth. Priority should be to take cover and camp. And the civilians that are unarmed should take cover near the Xenonauts transport vehicle and ideally pick up a weapon on the way if they can find one (but that sounds like a bit of coding that could be "unnecessary").

Edited by Zach
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  • Zach changed the title to [V1.28b - Ground Combat] Civilian AI
On 7/31/2023 at 11:51 PM, Zach said:

Regular crashed UFO site. Some civilian with a rifle was super gung ho and actually managed to live and inflict a ton of damage on a couple aliens within a couple turns.

But then he ran right into the crashed UFO, knowing there were 3 aliens in it. He died right away.

Anyhow, maybe they should try and preserve their life more... and their time units. They usually just run around, back and forth. Priority should be to take cover and camp. And the civilians that are unarmed should take cover near the Xenonauts transport vehicle and ideally pick up a weapon on the way if they can find one (but that sounds like a bit of coding that could be "unnecessary").

Yeah, this is going to be looked into as part of the AI revamp we have in our developer roadmap.

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