Zen Posted July 22, 2023 Share Posted July 22, 2023 Xenonauts 2 - 1.23: Units at the base of ladders frequently (usually) can't seem to find paths to the top of the ladder. This happens on every mission. It was my assumption that this was simply an issue of getting line of sight to the top of the ladder, but it clearly is not. In the shot below, the pathing issue occurs even when the soldier at the top of the ladder turns around to give unobstructed sight on the arrival point. Potentially related, soldiers frequently refuse to consider the possibility of vaulting a low wall or window. This causes them to only consider an extremely long path winding all the way around, or in some cases, refuse to path entirely. My earlier theory was that this might be caused by units in motion blocking paths, but having tested this is not the case (it can happen on the first action of a turn, when nothing should have moved). Quote Link to comment Share on other sites More sharing options...
bluenarwhal Posted July 22, 2023 Share Posted July 22, 2023 The soldier you're showing is equipped with a shield, this makes her unable to climb ladders or vault obstacles. Quote Link to comment Share on other sites More sharing options...
Zen Posted July 22, 2023 Author Share Posted July 22, 2023 Oh, really! Thanks. I had no idea. Wish that were in the tooltip info somewhere. Quote Link to comment Share on other sites More sharing options...
Zen Posted July 22, 2023 Author Share Posted July 22, 2023 Ahh... then, is this a bug? This soldier also has a shield, but seems perfectly happy to vault this wall. Quote Link to comment Share on other sites More sharing options...
Chris Posted July 22, 2023 Share Posted July 22, 2023 5 hours ago, Zen said: Ahh... then, is this a bug? This soldier also has a shield, but seems perfectly happy to vault this wall. Yeah, that's a different bug. I think that wall is actually destroyed but hasn't visually updated properly. I bet you could shoot through it without any restrictions. Quote Link to comment Share on other sites More sharing options...
Zen Posted July 23, 2023 Author Share Posted July 23, 2023 Thanks. I'll keep an eye out to see if I can reproduce this and get a save. If the game state has a wall like that destroyed, I imagine it'd update to the correct visual upon reloading the turn. Quote Link to comment Share on other sites More sharing options...
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