Chris Posted November 19, 2012 Share Posted November 19, 2012 Map 1 is now available for level testing in its own new sub-forum! Please read the Readme Post and then check it out if you're interested in helping out. It's our first attempt so there might be some teething issues though! The map uses quite a few placeholder graphics but is intended to let us test a few things: - Map sizes relative to the number of aliens in it - A more open style of map - The new UFO wall hiding mechanics - The size and interior layout of the proposed new Light Scout UFO Future maps are in the works, there'll probably be at least one more this week that will showcase the new style of the Farm maps with big LOS-blocking hedgerows. If you're lucky, we'll get the first test map for the alien bases out this week too. The Xenonaut base defence missions may appear in the next couple of weeks too, as Aaron's done a lot of new tiles for them. The intention is that we'll iterate the maps with community feedback until we know what size works best for each UFO type, what the best UFO layout is etc, and take on board specific comments on each map so we build up a decent library of hand-crafted and playtested maps for release that are fun to play through. In the next few weeks we'll be adding more functionality so we can test "scenarios" as well, which will involve setting a specific number of alien units and a specific number of Xenonauts with specific equipment on certain missions to see how easy / hard they are. This will require further amendments to the levelsetup.xml code and the AI code, but we're working on those. There's also a bunch more tiles in the updated version, as well as as updated Submap / Level editors for those who like making your own maps. Enjoy! Link to comment Share on other sites More sharing options...
TornadoADV Posted November 20, 2012 Share Posted November 20, 2012 Let's do this! Link to comment Share on other sites More sharing options...
Chris Posted November 20, 2012 Author Share Posted November 20, 2012 Unfortunately the current version is really unstable (who'd have thought!) so I'm just fixing up the files and there'll be a new patch in a few hours that'll let you test it without the continual crashing. Link to comment Share on other sites More sharing options...
TornadoADV Posted November 20, 2012 Share Posted November 20, 2012 At least we get to take a direct role in helping you guys! Rather then "My game asplode, halp" from it being alpha build. Link to comment Share on other sites More sharing options...
Chris Posted November 20, 2012 Author Share Posted November 20, 2012 Updated patch up now! Link to comment Share on other sites More sharing options...
manningham Posted November 22, 2012 Share Posted November 22, 2012 I contributed on Kickstarter a while back and haven't been following the developments closely.. I'm gonna wait until the game is done to play it At that time, I thought the maps were going to be randomly generated. Has that changed? Link to comment Share on other sites More sharing options...
thothkins Posted November 22, 2012 Share Posted November 22, 2012 Hi manningham. The maps are going to be semi random. There will be sub-levels on each type of map that will switch so that a vareity of different maps will be available for each mission. Link to comment Share on other sites More sharing options...
Chris Posted January 27 Author Share Posted January 27 I'm going to lock this thread because it's from 11 years ago, and talking about Xenonauts 1 1 Link to comment Share on other sites More sharing options...
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