Emily_F Posted June 19, 2023 Share Posted June 19, 2023 So I have attached a save where I have two phantoms and an angel with alloy plating in Africa and N America. I have tried every possible combo of laser lance/accelerated cannon and alenium missles/torpedos, and yet two fighters and a destroyer (which shouldn't be too hard) swat them away like flies. Like, totalled... every time. I always use auto-mode because I hate the minigame (personal preference, so no shade being thrown). I mean, maybe losing one and heavily damaging the others might be acceptable, but either the phantom needs upgrading, they need to pack more of a punch, or the UFOs at that level are too overpowered. user_take_yer_pic-11.json Quote Link to comment Share on other sites More sharing options...
Chris Posted June 20, 2023 Share Posted June 20, 2023 15 hours ago, Emily_F said: So I have attached a save where I have two phantoms and an angel with alloy plating in Africa and N America. I have tried every possible combo of laser lance/accelerated cannon and alenium missles/torpedos, and yet two fighters and a destroyer (which shouldn't be too hard) swat them away like flies. Like, totalled... every time. I always use auto-mode because I hate the minigame (personal preference, so no shade being thrown). I mean, maybe losing one and heavily damaging the others might be acceptable, but either the phantom needs upgrading, they need to pack more of a punch, or the UFOs at that level are too overpowered. user_take_yer_pic-11.json 658.47 kB · 1 download Thanks for the save. Yes, this does seem a bit ridiculous. I think the issue must be in how the autoresolve is calculated because the manual air combat isn't too bad if you know what you're doing (two phantoms alone can win that battle) - although the cannons on the Fighters do possibly need toning down a little in terms of DPS. I'll experiment a bit and see if I can figure out the issue. 1 Quote Link to comment Share on other sites More sharing options...
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