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More logical air combat.


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I find it quite annoying that my fighters unload all of their missiles on a target that really doesnt need one. Is it possible to have fighters only use the required amount of missiles.

Have only had the game a day so far so dont know if there is specific research on UFOs, but maybe link UFO health to weapon damage once researched so that extra ammunition is only spent when required rather than leaving the aircraft with nothing and vulnerable to enemy fighter interceptions.

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