Jump to content

v27.2 CTD when firing MARS smoke launcher


Solver

Recommended Posts

I am getting a repeatable CTD when I try to fire the smoke launcher of my MARS. Here's where I'm trying to shoot, but it's not just that tile.

image.png

Exception:

[INITIAL CRASH]
System.InvalidCastException: A fatal error occurred during Update[] - Cannot cast from source type to destination type.
	 Context: 
	 - Process:global::Common.RPG.AbilityEvent - AbilityID: Aimed Shot, Source: GlobalEntity 894 Item - Name:Smoke Launcher, Target: GlobalEntity 8124 
 - Cannot cast from source type to destination type.
  at Xenonauts.GroundCombat.Abilities.Shoot.ArcProjectile.ClosestUnobstructedAddress (Address startAddress, Address targetAddress, Xenonauts.GroundCombat.BaseConflict conflict) [0x00029] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Screens\GroundCombat\Factories\Abilities\Shoot\ArcProjectile.cs:318 
  at Xenonauts.GroundCombat.Abilities.Shoot.ArcProjectile+<Calculate>c__AnonStorey0.<>m__2 (Address a) [0x00021] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Screens\GroundCombat\Factories\Abilities\Shoot\ArcProjectile.cs:158 
  at (wrapper delegate-invoke) System.Func`2<Common.Boards.Address, Common.Boards.Address>:invoke_Address__this___Address (Common.Boards.Address)
  at System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[Common.Boards.Address,Common.Boards.Address].MoveNext () [0x00000] in <filename unknown>:0 
  at System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[Common.Boards.Address,Artitas.Utils.Optional`1[Common.Boards.Address]].MoveNext () [0x00000] in <filename unknown>:0 
  at System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[Artitas.Utils.Optional`1[Common.Boards.Address]].MoveNext () [0x00000] in <filename unknown>:0 
  at System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[Artitas.Utils.Optional`1[Common.Boards.Address],Common.Boards.Address].MoveNext () [0x00000] in <filename unknown>:0 
  at System.Collections.Generic.List`1[Common.Boards.Address].AddEnumerable (IEnumerable`1 enumerable) [0x0001a] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:128 
  at System.Collections.Generic.List`1[Common.Boards.Address]..ctor (IEnumerable`1 collection) [0x00025] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:65 
  at System.Linq.Enumerable.ToList[Address] (IEnumerable`1 source) [0x00000] in <filename unknown>:0 
  at Xenonauts.GroundCombat.Abilities.Shoot.ArcProjectile.Calculate () [0x0047f] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Screens\GroundCombat\Factories\Abilities\Shoot\ArcProjectile.cs:160 
  at Xenonauts.GroundCombat.Abilities.FirearmAbility.CalculateAndQueueShots (Common.RPG.AbilityState state) [0x002d5] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Screens\GroundCombat\Factories\Abilities\FirearmAbility.cs:567 
  at Common.RPG.EffectDSL`1+<OnStart>c__AnonStorey0[Common.RPG.AbilityState].<>m__0 (Common.RPG.AbilityState state, Common.RPG.LifecycleEffect`1 effect, Status status) [0x00007] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Libraries\Common\Code\Gameplay\RPG\Ability\EffectDSL.cs:29 
  at Common.RPG.DelegateLifecycleEffect`1[Common.RPG.AbilityState].Apply (Common.RPG.AbilityState state, Status status) [0x0000a] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Libraries\Common\Code\Gameplay\RPG\Ability\Effects\LifecycleEffect.cs:66 
  at Common.RPG.AbilityState.Execute (IEvent event) [0x00066] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Libraries\Common\Code\Gameplay\RPG\Ability\AbilityState.cs:193 
  at Common.RPG.AbilitySystem.HandleAbility (Common.RPG.AbilityEvent event) [0x001b0] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Libraries\Common\Code\Gameplay\RPG\AbilitySystem.cs:297 
  at Common.RPG.AbilitySystem.Handle (IEvent trigger) [0x000bf] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Libraries\Common\Code\Gameplay\RPG\AbilitySystem.cs:223 
  at Artitas.DebugProcessStrategy.ProcessEvent (IEvent queuedEvent) [0x001e7] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:1043 
  at Artitas.DefaultProcessStrategy.Process () [0x0003b] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:875 
  at Artitas.DebugProcessStrategy.Process () [0x0000e] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:975 
  at Artitas.World.Process () [0x00015] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:688 
  at Common.Screens.DataStructures.WorldManagedScreen`2[Xenonauts.GameScreens,Common.Screens.DataStructures.IScreenParameters].Update (Single deltaTime) [0x00042] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Libraries\Common\Code\Lifecycles\ScreenLifecycle\DataStructures\WorldManagedScreen.cs:52 
  at Common.Screens.ScreenManager`1[Xenonauts.GameScreens].Update (Single deltaTime) [0x000f9] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Libraries\Common\Code\Lifecycles\ScreenLifecycle\ScreenManager.cs:175 
  at Xenonauts.XenonautsMain.Update () [0x00139] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Screens\XenonautsMain.cs:795 

2023-05-18 00:31:49,558 [FATAL] (F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Screens\XenonautsMain.cs:720) 
Exception in Unity lifecycle, marked as handled: InvalidCastException: [INITIAL CRASH] - A fatal error occurred during Update[] - Cannot cast from source type to destination type.
	 Context: 
	 - Process:global::Common.RPG.AbilityEvent - AbilityID: Aimed Shot, Source: GlobalEntity 894 Item - Name:Smoke Launcher, Target: GlobalEntity 8124 
 - Cannot cast from source type to destination type. 
 Xenonauts.GroundCombat.Abilities.Shoot.ArcProjectile.ClosestUnobstructedAddress (Address startAddress, Address targetAddress, Xenonauts.GroundCombat.BaseConflict conflict) (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Screens/GroundCombat/Factories/Abilities/Shoot/ArcProjectile.cs:318)
Xenonauts.GroundCombat.Abilities.Shoot.ArcProjectile+<Calculate>c__AnonStorey0.<>m__2 (Address a) (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Screens/GroundCombat/Factories/Abilities/Shoot/ArcProjectile.cs:158)
System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[Common.Boards.Address,Common.Boards.Address].MoveNext ()
System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[Common.Boards.Address,Artitas.Utils.Optional`1[Common.Boards.Address]].MoveNext ()
System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[Artitas.Utils.Optional`1[Common.Boards.Address]].MoveNext ()
System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[Artitas.Utils.Optional`1[Common.Boards.Address],Common.Boards.Address].MoveNext ()
System.Collections.Generic.List`1[Common.Boards.Address].AddEnumerable (IEnumerable`1 enumerable) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:128)
System.Collections.Generic.List`1[Common.Boards.Address]..ctor (IEnumerable`1 collection) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:65)
System.Linq.Enumerable.ToList[Address] (IEnumerable`1 source)
Xenonauts.GroundCombat.Abilities.Shoot.ArcProjectile.Calculate () (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Screens/GroundCombat/Factories/Abilities/Shoot/ArcProjectile.cs:160)
Xenonauts.GroundCombat.Abilities.FirearmAbility.CalculateAndQueueShots (Common.RPG.AbilityState state) (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Screens/GroundCombat/Factories/Abilities/FirearmAbility.cs:567)
Common.RPG.EffectDSL`1+<OnStart>c__AnonStorey0[Common.RPG.AbilityState].<>m__0 (Common.RPG.AbilityState state, Common.RPG.LifecycleEffect`1 effect, Status status) (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Libraries/Common/Code/Gameplay/RPG/Ability/EffectDSL.cs:29)
Common.RPG.DelegateLifecycleEffect`1[Common.RPG.AbilityState].Apply (Common.RPG.AbilityState state, Status status) (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Libraries/Common/Code/Gameplay/RPG/Ability/Effects/LifecycleEffect.cs:66)
Common.RPG.AbilityState.Execute (IEvent event) (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Libraries/Common/Code/Gameplay/RPG/Ability/AbilityState.cs:193)
Common.RPG.AbilitySystem.HandleAbility (Common.RPG.AbilityEvent event) (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Libraries/Common/Code/Gameplay/RPG/AbilitySystem.cs:297)
Common.RPG.AbilitySystem.Handle (IEvent trigger) (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Libraries/Common/Code/Gameplay/RPG/AbilitySystem.cs:223)
Artitas.DebugProcessStrategy.ProcessEvent (IEvent queuedEvent) (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Libraries/Artitas/Artitas.Core/Code/World.cs:1043)
Artitas.DefaultProcessStrategy.Process () (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Libraries/Artitas/Artitas.Core/Code/World.cs:875)
Artitas.DebugProcessStrategy.Process () (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Libraries/Artitas/Artitas.Core/Code/World.cs:975)
Artitas.World.Process () (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Libraries/Artitas/Artitas.Core/Code/World.cs:688)
Common.Screens.DataStructures.WorldManagedScreen`2[Xenonauts.GameScreens,Common.Screens.DataStructures.IScreenParameters].Update (Single deltaTime) (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Libraries/Common/Code/Lifecycles/ScreenLifecycle/DataStructures/WorldManagedScreen.cs:52)
Common.Screens.ScreenManager`1[Xenonauts.GameScreens].Update (Single deltaTime) (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Libraries/Common/Code/Lifecycles/ScreenLifecycle/ScreenManager.cs:175)
Xenonauts.XenonautsMain.Update () (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Screens/XenonautsMain.cs:795)
UnityEngine.Debug:LogException(Exception)

 

user_smoke-1.json

Link to comment
Share on other sites

8 hours ago, Solver said:

I am getting a repeatable CTD when I try to fire the smoke launcher of my MARS. Here's where I'm trying to shoot, but it's not just that tile.

image.png

Exception:

[INITIAL CRASH]
System.InvalidCastException: A fatal error occurred during Update[] - Cannot cast from source type to destination type.
	 Context: 
	 - Process:global::Common.RPG.AbilityEvent - AbilityID: Aimed Shot, Source: GlobalEntity 894 Item - Name:Smoke Launcher, Target: GlobalEntity 8124 
 - Cannot cast from source type to destination type.
  at Xenonauts.GroundCombat.Abilities.Shoot.ArcProjectile.ClosestUnobstructedAddress (Address startAddress, Address targetAddress, Xenonauts.GroundCombat.BaseConflict conflict) [0x00029] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Screens\GroundCombat\Factories\Abilities\Shoot\ArcProjectile.cs:318 
  at Xenonauts.GroundCombat.Abilities.Shoot.ArcProjectile+<Calculate>c__AnonStorey0.<>m__2 (Address a) [0x00021] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Screens\GroundCombat\Factories\Abilities\Shoot\ArcProjectile.cs:158 
  at (wrapper delegate-invoke) System.Func`2<Common.Boards.Address, Common.Boards.Address>:invoke_Address__this___Address (Common.Boards.Address)
  at System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[Common.Boards.Address,Common.Boards.Address].MoveNext () [0x00000] in <filename unknown>:0 
  at System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[Common.Boards.Address,Artitas.Utils.Optional`1[Common.Boards.Address]].MoveNext () [0x00000] in <filename unknown>:0 
  at System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[Artitas.Utils.Optional`1[Common.Boards.Address]].MoveNext () [0x00000] in <filename unknown>:0 
  at System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[Artitas.Utils.Optional`1[Common.Boards.Address],Common.Boards.Address].MoveNext () [0x00000] in <filename unknown>:0 
  at System.Collections.Generic.List`1[Common.Boards.Address].AddEnumerable (IEnumerable`1 enumerable) [0x0001a] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:128 
  at System.Collections.Generic.List`1[Common.Boards.Address]..ctor (IEnumerable`1 collection) [0x00025] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:65 
  at System.Linq.Enumerable.ToList[Address] (IEnumerable`1 source) [0x00000] in <filename unknown>:0 
  at Xenonauts.GroundCombat.Abilities.Shoot.ArcProjectile.Calculate () [0x0047f] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Screens\GroundCombat\Factories\Abilities\Shoot\ArcProjectile.cs:160 
  at Xenonauts.GroundCombat.Abilities.FirearmAbility.CalculateAndQueueShots (Common.RPG.AbilityState state) [0x002d5] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Screens\GroundCombat\Factories\Abilities\FirearmAbility.cs:567 
  at Common.RPG.EffectDSL`1+<OnStart>c__AnonStorey0[Common.RPG.AbilityState].<>m__0 (Common.RPG.AbilityState state, Common.RPG.LifecycleEffect`1 effect, Status status) [0x00007] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Libraries\Common\Code\Gameplay\RPG\Ability\EffectDSL.cs:29 
  at Common.RPG.DelegateLifecycleEffect`1[Common.RPG.AbilityState].Apply (Common.RPG.AbilityState state, Status status) [0x0000a] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Libraries\Common\Code\Gameplay\RPG\Ability\Effects\LifecycleEffect.cs:66 
  at Common.RPG.AbilityState.Execute (IEvent event) [0x00066] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Libraries\Common\Code\Gameplay\RPG\Ability\AbilityState.cs:193 
  at Common.RPG.AbilitySystem.HandleAbility (Common.RPG.AbilityEvent event) [0x001b0] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Libraries\Common\Code\Gameplay\RPG\AbilitySystem.cs:297 
  at Common.RPG.AbilitySystem.Handle (IEvent trigger) [0x000bf] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Libraries\Common\Code\Gameplay\RPG\AbilitySystem.cs:223 
  at Artitas.DebugProcessStrategy.ProcessEvent (IEvent queuedEvent) [0x001e7] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:1043 
  at Artitas.DefaultProcessStrategy.Process () [0x0003b] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:875 
  at Artitas.DebugProcessStrategy.Process () [0x0000e] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:975 
  at Artitas.World.Process () [0x00015] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:688 
  at Common.Screens.DataStructures.WorldManagedScreen`2[Xenonauts.GameScreens,Common.Screens.DataStructures.IScreenParameters].Update (Single deltaTime) [0x00042] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Libraries\Common\Code\Lifecycles\ScreenLifecycle\DataStructures\WorldManagedScreen.cs:52 
  at Common.Screens.ScreenManager`1[Xenonauts.GameScreens].Update (Single deltaTime) [0x000f9] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Libraries\Common\Code\Lifecycles\ScreenLifecycle\ScreenManager.cs:175 
  at Xenonauts.XenonautsMain.Update () [0x00139] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Screens\XenonautsMain.cs:795 

2023-05-18 00:31:49,558 [FATAL] (F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Screens\XenonautsMain.cs:720) 
Exception in Unity lifecycle, marked as handled: InvalidCastException: [INITIAL CRASH] - A fatal error occurred during Update[] - Cannot cast from source type to destination type.
	 Context: 
	 - Process:global::Common.RPG.AbilityEvent - AbilityID: Aimed Shot, Source: GlobalEntity 894 Item - Name:Smoke Launcher, Target: GlobalEntity 8124 
 - Cannot cast from source type to destination type. 
 Xenonauts.GroundCombat.Abilities.Shoot.ArcProjectile.ClosestUnobstructedAddress (Address startAddress, Address targetAddress, Xenonauts.GroundCombat.BaseConflict conflict) (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Screens/GroundCombat/Factories/Abilities/Shoot/ArcProjectile.cs:318)
Xenonauts.GroundCombat.Abilities.Shoot.ArcProjectile+<Calculate>c__AnonStorey0.<>m__2 (Address a) (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Screens/GroundCombat/Factories/Abilities/Shoot/ArcProjectile.cs:158)
System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[Common.Boards.Address,Common.Boards.Address].MoveNext ()
System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[Common.Boards.Address,Artitas.Utils.Optional`1[Common.Boards.Address]].MoveNext ()
System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[Artitas.Utils.Optional`1[Common.Boards.Address]].MoveNext ()
System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[Artitas.Utils.Optional`1[Common.Boards.Address],Common.Boards.Address].MoveNext ()
System.Collections.Generic.List`1[Common.Boards.Address].AddEnumerable (IEnumerable`1 enumerable) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:128)
System.Collections.Generic.List`1[Common.Boards.Address]..ctor (IEnumerable`1 collection) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:65)
System.Linq.Enumerable.ToList[Address] (IEnumerable`1 source)
Xenonauts.GroundCombat.Abilities.Shoot.ArcProjectile.Calculate () (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Screens/GroundCombat/Factories/Abilities/Shoot/ArcProjectile.cs:160)
Xenonauts.GroundCombat.Abilities.FirearmAbility.CalculateAndQueueShots (Common.RPG.AbilityState state) (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Screens/GroundCombat/Factories/Abilities/FirearmAbility.cs:567)
Common.RPG.EffectDSL`1+<OnStart>c__AnonStorey0[Common.RPG.AbilityState].<>m__0 (Common.RPG.AbilityState state, Common.RPG.LifecycleEffect`1 effect, Status status) (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Libraries/Common/Code/Gameplay/RPG/Ability/EffectDSL.cs:29)
Common.RPG.DelegateLifecycleEffect`1[Common.RPG.AbilityState].Apply (Common.RPG.AbilityState state, Status status) (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Libraries/Common/Code/Gameplay/RPG/Ability/Effects/LifecycleEffect.cs:66)
Common.RPG.AbilityState.Execute (IEvent event) (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Libraries/Common/Code/Gameplay/RPG/Ability/AbilityState.cs:193)
Common.RPG.AbilitySystem.HandleAbility (Common.RPG.AbilityEvent event) (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Libraries/Common/Code/Gameplay/RPG/AbilitySystem.cs:297)
Common.RPG.AbilitySystem.Handle (IEvent trigger) (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Libraries/Common/Code/Gameplay/RPG/AbilitySystem.cs:223)
Artitas.DebugProcessStrategy.ProcessEvent (IEvent queuedEvent) (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Libraries/Artitas/Artitas.Core/Code/World.cs:1043)
Artitas.DefaultProcessStrategy.Process () (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Libraries/Artitas/Artitas.Core/Code/World.cs:875)
Artitas.DebugProcessStrategy.Process () (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Libraries/Artitas/Artitas.Core/Code/World.cs:975)
Artitas.World.Process () (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Libraries/Artitas/Artitas.Core/Code/World.cs:688)
Common.Screens.DataStructures.WorldManagedScreen`2[Xenonauts.GameScreens,Common.Screens.DataStructures.IScreenParameters].Update (Single deltaTime) (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Libraries/Common/Code/Lifecycles/ScreenLifecycle/DataStructures/WorldManagedScreen.cs:52)
Common.Screens.ScreenManager`1[Xenonauts.GameScreens].Update (Single deltaTime) (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Libraries/Common/Code/Lifecycles/ScreenLifecycle/ScreenManager.cs:175)
Xenonauts.XenonautsMain.Update () (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Screens/XenonautsMain.cs:795)
UnityEngine.Debug:LogException(Exception)

 

user_smoke-1.json 1.39 MB · 0 downloads

Thanks. Yeah, I can reproduce this. We'll get it fixed.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...