Solver Posted May 17, 2023 Share Posted May 17, 2023 I am getting a repeatable CTD when I try to fire the smoke launcher of my MARS. Here's where I'm trying to shoot, but it's not just that tile. Exception: [INITIAL CRASH] System.InvalidCastException: A fatal error occurred during Update[] - Cannot cast from source type to destination type. Context: - Process:global::Common.RPG.AbilityEvent - AbilityID: Aimed Shot, Source: GlobalEntity 894 Item - Name:Smoke Launcher, Target: GlobalEntity 8124 - Cannot cast from source type to destination type. at Xenonauts.GroundCombat.Abilities.Shoot.ArcProjectile.ClosestUnobstructedAddress (Address startAddress, Address targetAddress, Xenonauts.GroundCombat.BaseConflict conflict) [0x00029] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Screens\GroundCombat\Factories\Abilities\Shoot\ArcProjectile.cs:318 at Xenonauts.GroundCombat.Abilities.Shoot.ArcProjectile+<Calculate>c__AnonStorey0.<>m__2 (Address a) [0x00021] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Screens\GroundCombat\Factories\Abilities\Shoot\ArcProjectile.cs:158 at (wrapper delegate-invoke) System.Func`2<Common.Boards.Address, Common.Boards.Address>:invoke_Address__this___Address (Common.Boards.Address) at System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[Common.Boards.Address,Common.Boards.Address].MoveNext () [0x00000] in <filename unknown>:0 at System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[Common.Boards.Address,Artitas.Utils.Optional`1[Common.Boards.Address]].MoveNext () [0x00000] in <filename unknown>:0 at System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[Artitas.Utils.Optional`1[Common.Boards.Address]].MoveNext () [0x00000] in <filename unknown>:0 at System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[Artitas.Utils.Optional`1[Common.Boards.Address],Common.Boards.Address].MoveNext () [0x00000] in <filename unknown>:0 at System.Collections.Generic.List`1[Common.Boards.Address].AddEnumerable (IEnumerable`1 enumerable) [0x0001a] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:128 at System.Collections.Generic.List`1[Common.Boards.Address]..ctor (IEnumerable`1 collection) [0x00025] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:65 at System.Linq.Enumerable.ToList[Address] (IEnumerable`1 source) [0x00000] in <filename unknown>:0 at Xenonauts.GroundCombat.Abilities.Shoot.ArcProjectile.Calculate () [0x0047f] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Screens\GroundCombat\Factories\Abilities\Shoot\ArcProjectile.cs:160 at Xenonauts.GroundCombat.Abilities.FirearmAbility.CalculateAndQueueShots (Common.RPG.AbilityState state) [0x002d5] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Screens\GroundCombat\Factories\Abilities\FirearmAbility.cs:567 at Common.RPG.EffectDSL`1+<OnStart>c__AnonStorey0[Common.RPG.AbilityState].<>m__0 (Common.RPG.AbilityState state, Common.RPG.LifecycleEffect`1 effect, Status status) [0x00007] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Libraries\Common\Code\Gameplay\RPG\Ability\EffectDSL.cs:29 at Common.RPG.DelegateLifecycleEffect`1[Common.RPG.AbilityState].Apply (Common.RPG.AbilityState state, Status status) [0x0000a] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Libraries\Common\Code\Gameplay\RPG\Ability\Effects\LifecycleEffect.cs:66 at Common.RPG.AbilityState.Execute (IEvent event) [0x00066] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Libraries\Common\Code\Gameplay\RPG\Ability\AbilityState.cs:193 at Common.RPG.AbilitySystem.HandleAbility (Common.RPG.AbilityEvent event) [0x001b0] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Libraries\Common\Code\Gameplay\RPG\AbilitySystem.cs:297 at Common.RPG.AbilitySystem.Handle (IEvent trigger) [0x000bf] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Libraries\Common\Code\Gameplay\RPG\AbilitySystem.cs:223 at Artitas.DebugProcessStrategy.ProcessEvent (IEvent queuedEvent) [0x001e7] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:1043 at Artitas.DefaultProcessStrategy.Process () [0x0003b] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:875 at Artitas.DebugProcessStrategy.Process () [0x0000e] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:975 at Artitas.World.Process () [0x00015] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:688 at Common.Screens.DataStructures.WorldManagedScreen`2[Xenonauts.GameScreens,Common.Screens.DataStructures.IScreenParameters].Update (Single deltaTime) [0x00042] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Libraries\Common\Code\Lifecycles\ScreenLifecycle\DataStructures\WorldManagedScreen.cs:52 at Common.Screens.ScreenManager`1[Xenonauts.GameScreens].Update (Single deltaTime) [0x000f9] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Libraries\Common\Code\Lifecycles\ScreenLifecycle\ScreenManager.cs:175 at Xenonauts.XenonautsMain.Update () [0x00139] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Screens\XenonautsMain.cs:795 2023-05-18 00:31:49,558 [FATAL] (F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Screens\XenonautsMain.cs:720) Exception in Unity lifecycle, marked as handled: InvalidCastException: [INITIAL CRASH] - A fatal error occurred during Update[] - Cannot cast from source type to destination type. Context: - Process:global::Common.RPG.AbilityEvent - AbilityID: Aimed Shot, Source: GlobalEntity 894 Item - Name:Smoke Launcher, Target: GlobalEntity 8124 - Cannot cast from source type to destination type. Xenonauts.GroundCombat.Abilities.Shoot.ArcProjectile.ClosestUnobstructedAddress (Address startAddress, Address targetAddress, Xenonauts.GroundCombat.BaseConflict conflict) (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Screens/GroundCombat/Factories/Abilities/Shoot/ArcProjectile.cs:318) Xenonauts.GroundCombat.Abilities.Shoot.ArcProjectile+<Calculate>c__AnonStorey0.<>m__2 (Address a) (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Screens/GroundCombat/Factories/Abilities/Shoot/ArcProjectile.cs:158) System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[Common.Boards.Address,Common.Boards.Address].MoveNext () System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[Common.Boards.Address,Artitas.Utils.Optional`1[Common.Boards.Address]].MoveNext () System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[Artitas.Utils.Optional`1[Common.Boards.Address]].MoveNext () System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[Artitas.Utils.Optional`1[Common.Boards.Address],Common.Boards.Address].MoveNext () System.Collections.Generic.List`1[Common.Boards.Address].AddEnumerable (IEnumerable`1 enumerable) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:128) System.Collections.Generic.List`1[Common.Boards.Address]..ctor (IEnumerable`1 collection) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:65) System.Linq.Enumerable.ToList[Address] (IEnumerable`1 source) Xenonauts.GroundCombat.Abilities.Shoot.ArcProjectile.Calculate () (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Screens/GroundCombat/Factories/Abilities/Shoot/ArcProjectile.cs:160) Xenonauts.GroundCombat.Abilities.FirearmAbility.CalculateAndQueueShots (Common.RPG.AbilityState state) (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Screens/GroundCombat/Factories/Abilities/FirearmAbility.cs:567) Common.RPG.EffectDSL`1+<OnStart>c__AnonStorey0[Common.RPG.AbilityState].<>m__0 (Common.RPG.AbilityState state, Common.RPG.LifecycleEffect`1 effect, Status status) (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Libraries/Common/Code/Gameplay/RPG/Ability/EffectDSL.cs:29) Common.RPG.DelegateLifecycleEffect`1[Common.RPG.AbilityState].Apply (Common.RPG.AbilityState state, Status status) (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Libraries/Common/Code/Gameplay/RPG/Ability/Effects/LifecycleEffect.cs:66) Common.RPG.AbilityState.Execute (IEvent event) (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Libraries/Common/Code/Gameplay/RPG/Ability/AbilityState.cs:193) Common.RPG.AbilitySystem.HandleAbility (Common.RPG.AbilityEvent event) (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Libraries/Common/Code/Gameplay/RPG/AbilitySystem.cs:297) Common.RPG.AbilitySystem.Handle (IEvent trigger) (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Libraries/Common/Code/Gameplay/RPG/AbilitySystem.cs:223) Artitas.DebugProcessStrategy.ProcessEvent (IEvent queuedEvent) (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Libraries/Artitas/Artitas.Core/Code/World.cs:1043) Artitas.DefaultProcessStrategy.Process () (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Libraries/Artitas/Artitas.Core/Code/World.cs:875) Artitas.DebugProcessStrategy.Process () (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Libraries/Artitas/Artitas.Core/Code/World.cs:975) Artitas.World.Process () (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Libraries/Artitas/Artitas.Core/Code/World.cs:688) Common.Screens.DataStructures.WorldManagedScreen`2[Xenonauts.GameScreens,Common.Screens.DataStructures.IScreenParameters].Update (Single deltaTime) (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Libraries/Common/Code/Lifecycles/ScreenLifecycle/DataStructures/WorldManagedScreen.cs:52) Common.Screens.ScreenManager`1[Xenonauts.GameScreens].Update (Single deltaTime) (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Libraries/Common/Code/Lifecycles/ScreenLifecycle/ScreenManager.cs:175) Xenonauts.XenonautsMain.Update () (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Screens/XenonautsMain.cs:795) UnityEngine.Debug:LogException(Exception) user_smoke-1.json Quote Link to comment Share on other sites More sharing options...
Chris Posted May 18, 2023 Share Posted May 18, 2023 8 hours ago, Solver said: I am getting a repeatable CTD when I try to fire the smoke launcher of my MARS. Here's where I'm trying to shoot, but it's not just that tile. Exception: [INITIAL CRASH] System.InvalidCastException: A fatal error occurred during Update[] - Cannot cast from source type to destination type. Context: - Process:global::Common.RPG.AbilityEvent - AbilityID: Aimed Shot, Source: GlobalEntity 894 Item - Name:Smoke Launcher, Target: GlobalEntity 8124 - Cannot cast from source type to destination type. at Xenonauts.GroundCombat.Abilities.Shoot.ArcProjectile.ClosestUnobstructedAddress (Address startAddress, Address targetAddress, Xenonauts.GroundCombat.BaseConflict conflict) [0x00029] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Screens\GroundCombat\Factories\Abilities\Shoot\ArcProjectile.cs:318 at Xenonauts.GroundCombat.Abilities.Shoot.ArcProjectile+<Calculate>c__AnonStorey0.<>m__2 (Address a) [0x00021] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Screens\GroundCombat\Factories\Abilities\Shoot\ArcProjectile.cs:158 at (wrapper delegate-invoke) System.Func`2<Common.Boards.Address, Common.Boards.Address>:invoke_Address__this___Address (Common.Boards.Address) at System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[Common.Boards.Address,Common.Boards.Address].MoveNext () [0x00000] in <filename unknown>:0 at System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[Common.Boards.Address,Artitas.Utils.Optional`1[Common.Boards.Address]].MoveNext () [0x00000] in <filename unknown>:0 at System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[Artitas.Utils.Optional`1[Common.Boards.Address]].MoveNext () [0x00000] in <filename unknown>:0 at System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[Artitas.Utils.Optional`1[Common.Boards.Address],Common.Boards.Address].MoveNext () [0x00000] in <filename unknown>:0 at System.Collections.Generic.List`1[Common.Boards.Address].AddEnumerable (IEnumerable`1 enumerable) [0x0001a] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:128 at System.Collections.Generic.List`1[Common.Boards.Address]..ctor (IEnumerable`1 collection) [0x00025] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:65 at System.Linq.Enumerable.ToList[Address] (IEnumerable`1 source) [0x00000] in <filename unknown>:0 at Xenonauts.GroundCombat.Abilities.Shoot.ArcProjectile.Calculate () [0x0047f] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Screens\GroundCombat\Factories\Abilities\Shoot\ArcProjectile.cs:160 at Xenonauts.GroundCombat.Abilities.FirearmAbility.CalculateAndQueueShots (Common.RPG.AbilityState state) [0x002d5] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Screens\GroundCombat\Factories\Abilities\FirearmAbility.cs:567 at Common.RPG.EffectDSL`1+<OnStart>c__AnonStorey0[Common.RPG.AbilityState].<>m__0 (Common.RPG.AbilityState state, Common.RPG.LifecycleEffect`1 effect, Status status) [0x00007] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Libraries\Common\Code\Gameplay\RPG\Ability\EffectDSL.cs:29 at Common.RPG.DelegateLifecycleEffect`1[Common.RPG.AbilityState].Apply (Common.RPG.AbilityState state, Status status) [0x0000a] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Libraries\Common\Code\Gameplay\RPG\Ability\Effects\LifecycleEffect.cs:66 at Common.RPG.AbilityState.Execute (IEvent event) [0x00066] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Libraries\Common\Code\Gameplay\RPG\Ability\AbilityState.cs:193 at Common.RPG.AbilitySystem.HandleAbility (Common.RPG.AbilityEvent event) [0x001b0] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Libraries\Common\Code\Gameplay\RPG\AbilitySystem.cs:297 at Common.RPG.AbilitySystem.Handle (IEvent trigger) [0x000bf] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Libraries\Common\Code\Gameplay\RPG\AbilitySystem.cs:223 at Artitas.DebugProcessStrategy.ProcessEvent (IEvent queuedEvent) [0x001e7] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:1043 at Artitas.DefaultProcessStrategy.Process () [0x0003b] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:875 at Artitas.DebugProcessStrategy.Process () [0x0000e] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:975 at Artitas.World.Process () [0x00015] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:688 at Common.Screens.DataStructures.WorldManagedScreen`2[Xenonauts.GameScreens,Common.Screens.DataStructures.IScreenParameters].Update (Single deltaTime) [0x00042] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Libraries\Common\Code\Lifecycles\ScreenLifecycle\DataStructures\WorldManagedScreen.cs:52 at Common.Screens.ScreenManager`1[Xenonauts.GameScreens].Update (Single deltaTime) [0x000f9] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Libraries\Common\Code\Lifecycles\ScreenLifecycle\ScreenManager.cs:175 at Xenonauts.XenonautsMain.Update () [0x00139] in F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Screens\XenonautsMain.cs:795 2023-05-18 00:31:49,558 [FATAL] (F:\Jenkins\workspace\X2 (Build)\release-0.78.x\Assets\Code\Screens\XenonautsMain.cs:720) Exception in Unity lifecycle, marked as handled: InvalidCastException: [INITIAL CRASH] - A fatal error occurred during Update[] - Cannot cast from source type to destination type. Context: - Process:global::Common.RPG.AbilityEvent - AbilityID: Aimed Shot, Source: GlobalEntity 894 Item - Name:Smoke Launcher, Target: GlobalEntity 8124 - Cannot cast from source type to destination type. Xenonauts.GroundCombat.Abilities.Shoot.ArcProjectile.ClosestUnobstructedAddress (Address startAddress, Address targetAddress, Xenonauts.GroundCombat.BaseConflict conflict) (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Screens/GroundCombat/Factories/Abilities/Shoot/ArcProjectile.cs:318) Xenonauts.GroundCombat.Abilities.Shoot.ArcProjectile+<Calculate>c__AnonStorey0.<>m__2 (Address a) (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Screens/GroundCombat/Factories/Abilities/Shoot/ArcProjectile.cs:158) System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[Common.Boards.Address,Common.Boards.Address].MoveNext () System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[Common.Boards.Address,Artitas.Utils.Optional`1[Common.Boards.Address]].MoveNext () System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[Artitas.Utils.Optional`1[Common.Boards.Address]].MoveNext () System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[Artitas.Utils.Optional`1[Common.Boards.Address],Common.Boards.Address].MoveNext () System.Collections.Generic.List`1[Common.Boards.Address].AddEnumerable (IEnumerable`1 enumerable) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:128) System.Collections.Generic.List`1[Common.Boards.Address]..ctor (IEnumerable`1 collection) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:65) System.Linq.Enumerable.ToList[Address] (IEnumerable`1 source) Xenonauts.GroundCombat.Abilities.Shoot.ArcProjectile.Calculate () (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Screens/GroundCombat/Factories/Abilities/Shoot/ArcProjectile.cs:160) Xenonauts.GroundCombat.Abilities.FirearmAbility.CalculateAndQueueShots (Common.RPG.AbilityState state) (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Screens/GroundCombat/Factories/Abilities/FirearmAbility.cs:567) Common.RPG.EffectDSL`1+<OnStart>c__AnonStorey0[Common.RPG.AbilityState].<>m__0 (Common.RPG.AbilityState state, Common.RPG.LifecycleEffect`1 effect, Status status) (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Libraries/Common/Code/Gameplay/RPG/Ability/EffectDSL.cs:29) Common.RPG.DelegateLifecycleEffect`1[Common.RPG.AbilityState].Apply (Common.RPG.AbilityState state, Status status) (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Libraries/Common/Code/Gameplay/RPG/Ability/Effects/LifecycleEffect.cs:66) Common.RPG.AbilityState.Execute (IEvent event) (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Libraries/Common/Code/Gameplay/RPG/Ability/AbilityState.cs:193) Common.RPG.AbilitySystem.HandleAbility (Common.RPG.AbilityEvent event) (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Libraries/Common/Code/Gameplay/RPG/AbilitySystem.cs:297) Common.RPG.AbilitySystem.Handle (IEvent trigger) (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Libraries/Common/Code/Gameplay/RPG/AbilitySystem.cs:223) Artitas.DebugProcessStrategy.ProcessEvent (IEvent queuedEvent) (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Libraries/Artitas/Artitas.Core/Code/World.cs:1043) Artitas.DefaultProcessStrategy.Process () (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Libraries/Artitas/Artitas.Core/Code/World.cs:875) Artitas.DebugProcessStrategy.Process () (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Libraries/Artitas/Artitas.Core/Code/World.cs:975) Artitas.World.Process () (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Libraries/Artitas/Artitas.Core/Code/World.cs:688) Common.Screens.DataStructures.WorldManagedScreen`2[Xenonauts.GameScreens,Common.Screens.DataStructures.IScreenParameters].Update (Single deltaTime) (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Libraries/Common/Code/Lifecycles/ScreenLifecycle/DataStructures/WorldManagedScreen.cs:52) Common.Screens.ScreenManager`1[Xenonauts.GameScreens].Update (Single deltaTime) (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Libraries/Common/Code/Lifecycles/ScreenLifecycle/ScreenManager.cs:175) Xenonauts.XenonautsMain.Update () (at F:/Jenkins/workspace/X2 (Build)/release-0.78.x/Assets/Code/Screens/XenonautsMain.cs:795) UnityEngine.Debug:LogException(Exception) user_smoke-1.json 1.39 MB · 0 downloads Thanks. Yeah, I can reproduce this. We'll get it fixed. Quote Link to comment Share on other sites More sharing options...
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