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Game Progresion: Alien Missions


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I'm really like what you guys have made so far and look forward to more. However, Im finding that even without the game balance, i enjoy the game difficulty(?). Im only on the second month and im up to 60+ UFOs and scrounging for cash to support the bases to keep global coverage.

I heard that this game is implementing a more sophisticated system for the simulated invasion and was thinking it should implement a phase like this where you are getting hammered but if you can fight it off the alien force will change tactics.

like if the aliens started with Scouting, then moved to Abductions, then a straight up Invasion, guns blazing, like in the movies, then after that failed they'd move to remote base building and Infiltration then having infiltrated governments global Warfare between Alien backed Nations and Xenonaut backed Nations.

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Yeah, I'm hoping for a tough-ish game. At least having a difficulty level that gives a good challenge at least.

Form what I remember, the ticker enables different craft and those craft can perform different missions. Somewhitng like that, but it lends itself to the progression that you're talking about there, so it's looking good.

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I'm sure it will please you to know that the aliens don't start CAP (Combat Air Patrol or air superiority) missions until you shoot down an UFO.

yeah i noticed that the missions that the ships are currently on, seem to be focused on you. which is cool. Scouts looking for your base and fighters patrolling the area where your interceptors disappear.

i'm just kind of hoping that the aliens have to play the game against you. XCom tried to simulate this but it was fudged random events IIRC.

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